15 hours left…
I spent a LOT of time today on design, both preliminary and iterative. I started coding up some stuff and then realized that my design was just…not really making the most sense, so I scrapped my idea and went down another path. Like I said, I’ve spent a lot of time thinking about this!
On the plus side, I’ve finally sat down and cranked out some actual mechanics and code. Here’s what I have right now; level design is nowhere near existent but it shows off the main “hook” of the game.
https://dl.dropboxusercontent.com/u/8332206/Permanent%20Links/Labyrinth/Labyrinth.html
This is always the time when I wonder how in the world I am ever going to get done. I guess there is always the Jam if I end up needing to submit late, but hopefully I never have to do that. I’ll just have to get this trimmed down, crank out some levels and music and then polish it up. Stressful! But I guess this is what happens when you only actually have 24 hours to execute your idea because you spent the first day being busy, sleeping, and thinking about designs ;P
Right now, though, it is definitely time for me to call it a night and take a breather. I’ll approach this with a fresh brain in the morning, and hope for the best.