Creeping Dread
Waste of Time Shader
So, not looking so good for #LD48. Pretty much missed the first 24 hours due to sleep, family obligations, and some biological distress. Made some slow progress on a shader that probably isn’t critical. Glad to have it done for future projects but working on it was not the best use of my time.What I want to do is pretty clear in my head but it does involve the creation of a couple of new shaders. That always seems to take longer than expected, although these are not as complex as the first. The rest is fairly simple but nothing is easy and some GM:Studio functionality I was expecting to use appears to not be implemented (despite assurances it was implemented 4.5 months ago). Not sure how I’m going to get around that problem gracefully.
Time to sleep again. If I’m undisturbed for the final stretch, it’s possible to finish something basic. Otherwise, I’ll transition to the jam. I have a feeling I’m not going to be allowed the time I need, either way.
