Asix Devlog #2 – With possible failure comes experience!

Ok I am going to be completely honest…I may not finish this game in time, but for once that doesn’t discourage me. I am learning so much just doing and trying things in Unity. I am getting a better handle on the new Unity UI controls, I’ve learned more about the 2D tools, a little about materials, and my coding is improving. I can’t even consider this a fail if I don’t finish because of all that I’ve learned. However this isn’t me waving my white flag in the air. I am still working hard to complete my 1st Ludum Dare!

I have this issue where I work on games backwards…I said I was behind during my last devlog, but in hindsight I just did what I was suppose to do today, yesterday. I wanted to have a prototype running by 1am my time (roughly 14 hours ago at the time of post) but I can’t seem to get a game functional until it looks like a real game…This means that I usually pump out some graphics. I kinda wish I didn’t work like this, but it keeps me going.

With that being said, here is what Tiny RPG (Working Title) looks like now! I have all the graphical stuff out the way so now to getting the battle system working. Once that’s done it will just be a matter of putting in the content….Hmmm….Might have this finish after all!

Tags: AsixJin, Devlog#2, ld31