Vortex Defender- dev #5
Hello again… after a couple of hours of sleep, I realized that I don’t have a clue what the game was about…I was just going with the flow. Until two friends feedback got my head back on track. I’ll try to explain everything in this post.
Update
Somehow I was able to create a really basic “touhou” bullet pattern effect. (forgotten to turn off the sensors object of the enemies when I took the screenshot)
I would explain it how I done it, but seen the other projects of Ludum Dare 31, I realized I’m late in my schedule (even thou I don’t have one :P), so I’ll try to write it down later in here, when this Ludum Dare Jam is over.
Concept++
There is new stuff, and also I have to reformulate what I had said from the game until now.
First of all, the game concrete gameplay will be:
- shoot enemies coming from the vortex (player is already on auto-fire)
- “touhou” effect on enemies, giving hellish effect, use missiles to blast them up (to remind, missiles destroy enemies targeted by range, explained before).
- Use bomb to “save yourself” from eminent game over.
- being in the same spot will cause to lose ring HP faster, losing it all, Game Over. (use missiles)
- player will use missiles more often, while bombs are limited.
The new concepts are the progression on the game.
Every time the player completes a level, it progresses further in. But if loses lives (ring HP), it goes back to the previous ring.
Here’s a sketch of the game screen.
It has the ring HP on top, next to the blue bar below its the players level, down below the lives and the bomb. Bombs are refiled over time.
Evolving the ship, the player will have more auto-fire gun-power, more targets for missiles, more bombs to store.
Now talking about enemy movement.
Like is explained in the image, enemies move faster when targeting, slower when not. Not targeting enemies tend to go directly to the ring to cause damage. Meaning, for the enemy, the player has priority over the HP ring.
(Maybe) Enemies next to each other send message with the target (player) if they see him.
Next Steps
Thanks to a friend, I found the perfect music for the game (but still have to make some adjustments to the song). So I have to work with the song first.
Then make base GUI, implement player levels progression (with the limitations of each level), bomb counter…and so on. I’ll just go with the flow, right now. And of course thinking of the visual… I still have no clue, still didn’t decided.
Some last words for now
I know I still have 28h, but even if I don’t finish the game in the Ludum Dare Jam, I’ll continue later, I’m having a blast doing it!



