{"author_name":"Klaim","cat":"LD #31","comments":[],"epoch":1417984500,"likes":2,"metadata":{"p_key":"23109","p_author":"Klaim","p_authorkey":"3163","p_urlkey":"58494","p_title":"Quick Update: Accordeon Hero","p_cat":"LD #31","p_event":"LD31","p_time":"1417984500","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"3163","us_name":"Klaim","us_username":"Klaim","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>So basically we quickly went for a musical game because I&#8217;m most skilled for coding and Jun is skilled for music composition.<br \/>\n We\u00a0decided to go with Accordeon Hero (with an intended english typo because Accordeon is french for Accordion).<br \/>\n So you see keys you have to play in rythm with the music and you play them, guitar-hero style.<br \/>\n We previously decided to go with Unity, so even if I know some other techs better (like SFML) I did enough to assume that such a game would be simple to do in Unity.<br \/>\n The mechanical code was done this morning but there is a major bug which prevents the game to be playable: basically, when notes are very fast,<br \/>\n for some reason I don&#8217;t fully understand yet, the processing of these notes is super slow and we have to skipp them because they\u00a0should be played between two frames.<br \/>\n It&#8217;s not very logical because even when it slowsdown, the framerate is still always under 50ms per frame, while the quickest note to play is 125ms. Not sure if it&#8217;s<br \/>\n a .net limitation going on, or if I just did horrible performance-killing loop somewhere. I think both are totally possible.<\/p>\n <p>Meanwhile, Jun managed to write one short song and integrate another one he wrote some years before (in midi).<br \/>\n We have not real graphics, only white boxes, because I don&#8217;t have neither graphic making tools available (I mean no scanner nor graphic tablets, nor photoshop)<br \/>\n and we don&#8217;t have a graphic person available right now. One friend told us to send him something to help if he have time but I\u00a0don&#8217;t know if he got my emails.<\/p>\n <p>Anyway, here is how it looks like right now:<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/screenshot20.png\"><img class=\"aligncenter size-large wp-image-417003\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/screenshot20-550x310.png\" alt=\"screenshot\" width=\"550\" height=\"310\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/screenshot20-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/screenshot20-550x310.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>By the way, I had surprising major issues with the Canvas\/new UI system of Unity which apparently is placed\u00a0very far from the initial screen, not sure why.<br \/>\n Also, no way to setup a global light or something so that sprites stop having shadows (but I&#8217;m not a regular Unity user so I might be missing something&#8230;).<\/p>\n <p>Also, I think with more time and a graphic tablet I could\u00a0replace that ugly graphics by rad ones (I have some graphics skills and never tried\u00a0to use them in a game&#8230;yet).<\/p>\n <p>I&#8217;m too tired to continue debugging right now, I couldn&#8217;t sleep last night (for no reason, maybe too much cofee?)<\/p>\n <p>I hope to have an epiphany tomorrow, but I will not have much time to debug as I must go to dayjob.<\/p>\n <p>We&#8217;ll see how it goes, but I&#8217;m already happy to have tried to program a rythm\/music game, it&#8217;s very interesting to setup and you learn a lot abou feedback (which is very weak at the moment in this game)<\/p>","time":"December 7th, 2014 3:35 pm","title":"Quick Update: Accordeon Hero"}