Progress #3
Finally free \o/

I’ve just uploaded my entry for the compo. It’s more of a concept than the game, but I think it has some potential.
My idea was to make a scroll-shooter game where the player has to choose between upgrades. The one he ignores will be given to all the enemies. Final result is not really balanced, because the choice of upgrades is very narrow. Anyway, I think this kind of game would be interesting, if the power-ups would be properly designed (more weapon types, different enemies, bosses, etc). But just like during LD30, I’ve spent too much time on things that didn’t really matter that much.
Another lesson learned. And is was fun!