I’m out…

Alas, this is the first LD compo where I’ve chosen to bow out early. I knew in advance I would have to work this weekend (10-4) both Saturday and Sunday. Also, attempting to learn the new Unity UI system, I just got confused, frustrated and went back to the old one. Attempting to learn a new tech mid-compo is a bad plan.

But truth be told, even having switched to the Jam compo, it became clear that the game I was working on just wasn’t going to be FUN… and that has to be the number one consideration for all of us at the end of the day. I think it was a decent enough idea, but the execution was poor and irretrievable.

GAME_FAIL (squished by WordPress)

Being all on one screen, I wanted a Dredd-themed control screen where you as the responder have to guide Dredd and a team of Rookies to different sectors. They can deal with crimes, but take damage. They can heal each other in the same sector. Dredd is indestructable but can only do one thing at a time. Leaving crimes hurts your efficiency as an operator, but dead rookies don’t look good on the Justice Dept balance sheets either.

I had some music I worked on yesterday that I decided to work on a bit more tonight. (the speech is text-to-speech and made via http://www.fromtexttospeech.com/  and processed through WarmVerb).

Better luck (and hopefully more time!) next LD.