{"author_name":"LukeZaz","cat":"LD #31","comments":[{"author_name":"","time":"December 8, 2014 2:23 am","epoch":1418023380,"text":"Unity 4.6 does have a good UI system. Still does not make it really &#8220;fun&#8221; to do UI things, but close! \ud83d\ude09 Good luck finishing!","spam":"N"}],"epoch":1418021640,"likes":1,"metadata":{"p_key":"22767","p_author":"LukeZaz","p_authorkey":"36267","p_urlkey":"58145","p_title":"End of hour 54 \u2013 Getting fun now","p_cat":"LD #31","p_event":"LD31","p_time":"1418021640","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"36267","us_name":"LukeZaz","us_username":"lukezaz","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>So, I switched to the Jam. Didn&#8217;t feel the game was good enough with what it had, and I hadn&#8217;t finished animating in time for the Compo deadline. Now the end result will be way better, way more polished and just generally better.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/LD31_preview-21.gif\"><img class=\"aligncenter size-full wp-image-419425\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/LD31_preview-21.gif\" alt=\"LD31_preview-2\" width=\"447\" height=\"298\" \/><\/a><\/p>\n <p>Got a ton done today &#8211; everything I told myself I would and more:<\/p>\n <ol>\n <li>Entirety of UI is now completed <i>(Unity 4.6 UI system is the best thing ever)<\/i><\/li>\n <li>Player redrawn and animated completely<\/li>\n <li>Player now has four stats<\/li>\n <li>Chests now provide permanent stat bonuses upon being opened<\/li>\n <li>Overhauled player &amp; enemy movement &#8211; way less buggy<\/li>\n <li>Map now has a slight elevation modifier to each line, so it&#8217;s less boring<\/li>\n <li>Sounds added! Music and more from BeepBox and BFXR.<\/li>\n <\/ol>\n <p>Also, the Unity 4.6 UI system is freaking amazing. No, I don&#8217;t care that I already said that.<\/p>\n <p>I originally wanted the map to have better random generation and wanted to instead add Perlin Noise to it, but that caused weird problems if you turned around, so I had to downgrade it to simply having it being randomized within a specific range. Still less boring, so it&#8217;s good enough.<\/p>\n <p>As for the player movement, I finally fixed a jumping bug that had been plaguing me since I added player movement. Occasionally, the game would never realize the player left the ground, and he&#8217;d be able to jump infinitely. Adding one variable change upon jumping fixed that, and I also ended up actually using Unity&#8217;s ForceMode2D system which made movement way smoother and more responsive.<\/p>\n <p>The main thing I&#8217;ve gotta address for tomorrow is enemy difficulty scaling. As it stands, you can get infinitely powerful in every stat except speed, so if you played right you&#8217;d become essentially immortal. I plan to make the enemies rise in difficulty with each successive spawning of them, and plan to make killing them reward you with experience, which will provide a less frequent but more powerful permanent bonus similar to what opening chests does now. This will add incentive to killing enemies: Kill them and grow stronger; If you don&#8217;t, they&#8217;ll get stronger faster than you. Other than this, all that&#8217;s left is general polish.<\/p>\n <p>Anyways, Unity 4.6 has a great UI system, and good luck!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2d-unity\/\" rel=\"tag\">2d unity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/day-3\/\" rel=\"tag\">day 3<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/day-three\/\" rel=\"tag\">day three<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/jam\/\" rel=\"tag\">jam<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/platformer\/\" rel=\"tag\">platformer<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/update\/\" rel=\"tag\">update<\/a><\/p>","time":"December 8th, 2014 1:54 am","title":"End of hour 54 \u2013 Getting fun now"}