{"author_name":"MaverickProgrammer","cat":"LD #31","comments":[{"author_name":"qleonetti","time":"December 8, 2014 3:55 am","epoch":1418028900,"text":"Looks great, good luck !","spam":"N"}],"epoch":1418028480,"likes":2,"metadata":{"p_key":"22754","p_author":"MaverickProgrammer","p_authorkey":"8702","p_urlkey":"58132","p_title":"Assets almost complete for \u201cHell, Michigan\u201d","p_cat":"LD #31","p_event":"LD31","p_time":"1418028480","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"8702","us_name":"MaverickProgrammer","us_username":"maverickprogrammer","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><img class=\"alignnone\" src=\"https:\/\/dl.dropboxusercontent.com\/u\/1333628\/QuickUploads\/lapse2.gif\" alt=\"\" width=\"740\" height=\"401\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>In a few hours I&#8217;ll wake up and draw the player&#8217;s units and add basic A*, turn-based movement, and tweak the combat system until it&#8217;s fun. Throw some music in there, sound effects, my narrations, and a title screen. Needless to say, I moved from compo to jam and may not meet the jam&#8217;s timer but I want to finish.<\/p>","time":"December 8th, 2014 3:48 am","title":"Assets almost complete for \u201cHell, Michigan\u201d"}