{"author_name":"OutcastPixel","cat":"LD #31","comments":[],"epoch":1418071080,"likes":0,"metadata":{"p_key":"22598","p_author":"OutcastPixel","p_authorkey":"503595","p_urlkey":"57974","p_title":"LD31 Jam Postmortem","p_cat":"LD #31","p_event":"LD31","p_time":"1418071080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"503595","us_name":"outcastpixel","us_username":"outcastpixel","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>So with 4 hours remaining and an estimated 8 to 12 hours of coding to get something worthy of submission, I am out. \u00a0Here&#8217;s my postmortem.<\/p>\n <p>1.) Totally lost interest on Saturday, which caused me to be a day behind. \u00a0I got frustrated with trying to create the art for the game. \u00a0Didn&#8217;t regain interest until Sunday afternoon. \u00a0So a good 10 to 12 hours lost.<\/p>\n <p>2.) Trying to create art before game play. \u00a0I think a big mistake is getting caught up in the frustration of trying to create art for the game before working out the game play.<\/p>\n <p>3.) Know your tools! \u00a0So I keep jumping from one set of tools to the other. \u00a0My first LD, I used AS with Flixel. \u00a0I believe the last LD, I was using Java with LWJGL. \u00a0This time I used AS with FlashPunk. \u00a0Though I didn&#8217;t have much trouble with FlashPunk, I got caught up in trying to create elaborate code for things that were much simply handled by the library.<\/p>\n <p>4.) Scale back features. \u00a0I don&#8217;t think this was a big problem for me this time, however, looking at what I had to complete &#8211; a scoreboard, A* Pathfinding, a tiling system, and intro and end screens, and various other tweaks, I didn&#8217;t have enough time. \u00a0These things were important to the game itself.<\/p>\n <p>5.) Quite proud of these. \u00a0First, after my initial frustration with art &#8211; I finally came up with some things that I liked. \u00a0I implemented a timer based spawner, where the number of spawns were directly proportional to game elapsed time. \u00a0I had a little trouble with how collisions should be implemented but finally figured that out.<\/p>\n <p>For next LD<br \/>\n 1.) Prototype gameplay with basic rects.<\/p>\n <p>2.) Find a graphic artist and\/or sound designer to pair up with for graphics and sound\/music.<\/p>\n <p>3.) Implement a level system.<\/p>\n <p>I believe that I will finish this game and post it to my website later in the week.<\/p>","time":"December 8th, 2014 3:38 pm","title":"LD31 Jam Postmortem"}