{"author_name":"Alan Masimba Walker","cat":"LD #31","comments":[],"epoch":1418086860,"likes":0,"metadata":{"p_key":"22453","p_author":"Alan Masimba Walker","p_authorkey":"501213","p_urlkey":"57826","p_title":"Ludum Dare 31 \u2013 Obligatory Post-Mortem","p_cat":"LD #31","p_event":"LD31","p_time":"1418086860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"501213","us_name":"Alan Masimba Walker","us_username":"Alan Masimba Walker","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Well it&#8217;s that kind of post again isn&#8217;t it? The post-mortem. The point in which I get to talk about the good, the bad and the even worse! Let&#8217;s analyse it then!<\/p>\n <p><strong>Good:\u00a0<\/strong><\/p>\n <ul>\n <li>We finished. Again. 2nd time in a row. Incomplete game, but complete enough to play. Many problems to ensue with it, but we got it playable.<\/li>\n <li>We really learnt how to downscale our ideas. How to take a theme like this one and try find our own way to make it relate.<\/li>\n <li>We got to have fun with even the smallest ideas we had.<\/li>\n <li>We had more time for this one than the last LD.<\/li>\n <li>Foxel got more art done in 72 hours than he ever has for his personal projects.<\/li>\n <li>Team communication has got better. There was a clear goal here, and we both knew it.<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p><strong>Bad:<\/strong><\/p>\n <ul>\n <li>We didn&#8217;t have enough time on our hands for full dedication to LD.<\/li>\n <li>We probably underestimated the task of implementing some of the features we wanted.<\/li>\n <li>We lack audio &amp; sound effects because our sound guy was working over the weekend!<\/li>\n <li>Some of the smallest bugs posed me a problem.<\/li>\n <li>Our perfectionist attitudes prevented advancement at some stages<\/li>\n <\/ul>\n <p><strong>What would I do differently?\u00a0<\/strong><\/p>\n <ul>\n <li>Nothing. Mainly because we had so much fun. We played about with so many cool ideas and things that it just made me think that this jam was awesome. We&#8217;re glad to see the number of games submitted, and even more glad that we&#8217;re one of them!<\/li>\n <\/ul>\n <p>Peace out guys, Foxel &amp; Mace!<\/p>","time":"December 8th, 2014 8:01 pm","title":"Ludum Dare 31 \u2013 Obligatory Post-Mortem"}