{"author_name":"alfadur","cat":"LD #31","comments":[],"epoch":1418089440,"likes":0,"metadata":{"p_key":"22430","p_author":"alfadur","p_authorkey":"16192","p_urlkey":"57802","p_title":"Unexpected success!","p_cat":"LD #31","p_event":"LD31","p_time":"1418089440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"16192","us_name":"alfadur","us_username":"alfadur","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Looks like I&#8217;ve managed to finish something after many tries.<\/p>\n <p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/407933\/16192-shot0.png\" width=\"560\" height=\"559\" class=\"alignnone\" \/><\/p>\n <p>I didn&#8217;t seriously expect to complete it in time so I haven&#8217;t posted the used tooling before, but better late than never:<\/p>\n <p>For coding: Intellij IDEA, Kotlin to Javascript compiler, and Pixi.js<br \/>\n For sprites: Corel PhotoPaint<br \/>\n For music: Reaper and Native Instruments FM8<\/p>\n <p>This is a pretty simple game, so there weren&#8217;t many incidents to speak of. The most serious stumbling block was my lack of sprite drawing skills, had to spend quite a while adjusting values so that the ground tiles didn&#8217;t look like being above the wall ones, etc. Also, getting used to Pixi.js beforehand would have probably saved me quite a bit of API Reference browsing time.<br \/>\n Anyway, the result is <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=16192\">here<\/a><\/p>\n <p>Looking forward to playing everyone&#8217;s entries!<\/p>","time":"December 8th, 2014 8:44 pm","title":"Unexpected success!"}