{"author_name":"pk","cat":"LD #31","comments":[],"epoch":1418092320,"likes":0,"metadata":{"p_key":"22411","p_author":"pk","p_authorkey":"46747","p_urlkey":"57782","p_title":"LD31 jam entry(my first LD entry!)","p_cat":"LD #31","p_event":"LD31","p_time":"1418092320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"46747","us_name":"pk","us_username":"pk","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Out of the blue I realized I\u00a0wasn&#8217;t busy during a LD weekend and decided to go all in. Here&#8217;s what I managed to make: <a title=\"The Hyperbeam\" href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=46747\">The Hyperbeam<\/a><\/p>\n <p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/thumb\/404866ffe4a56479b1ab9835633a2d5e.jpg\" alt=\"Game Splash\" \/><\/p>\n <p>What I learned from this is that clearly I&#8217;ve been missing out on something great. With the option to work on my &#8216;main project&#8217; or LD, the latter will give a tenfold better return.<\/p>\n <p>I also learned various technical details and that designing puzzles is hard and estimating their difficulty even harder.<\/p>","time":"December 8th, 2014 9:32 pm","title":"LD31 jam entry(my first LD entry!)"}