{"author_name":"Florent","cat":"LD #31","comments":[],"epoch":1418214060,"likes":0,"metadata":{"p_key":"22221","p_author":"Florent","p_authorkey":"14207","p_urlkey":"57588","p_title":"Grave Screen Of Death Post-Mortem \u2013 Ludum Dare 31","p_cat":"LD #31","p_event":"LD31","p_time":"1418214060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14207","us_name":"Florent","us_username":"lion","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p style=\"text-align: left\"><a href=\"http:\/\/florentpoujol.fr\/wp-content\/uploads\/2014\/12\/screen4.png\"><img class=\"aligncenter wp-image-805 size-medium\" src=\"http:\/\/florentpoujol.fr\/wp-content\/uploads\/2014\/12\/screen4-300x155.png\" alt=\"GSOD screen4\" width=\"300\" height=\"155\" \/><\/a> Hey everyone ! Here is the post mortem of my Jam game <strong>GSOD: Grave Screen Of Death<\/strong>.<\/p>\n <p style=\"text-align: left\"><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=14207\">Click here to play and rate !<\/a> Thanks !<\/p>\n <p style=\"text-align: left\">\n <h1 style=\"text-align: left\">What went right<\/h1>\n <p style=\"text-align: left\"><strong>Theme<\/strong><\/p>\n <p style=\"text-align: left\">Many hated the theme, rating about it being only a technical limitation. But that&#8217;s kind of the point of a theme. And I think this one is not more or less limiting than &#8220;10 seconds&#8221; or &#8220;minimalism&#8221; for instance.\u00a0 It&#8217;s just that it really said (maybe more than the other theme) &#8220;Do whatever the heck you want, but maybe on one screen (please ?)&#8221;.<\/p>\n <p style=\"text-align: left\">Anyway, this flexible theme gave me the perfect occasion to make a top-down shooter, which I never had the chance to do before. Plus, I had the idea pretty quickly and was able to stick to it, so that&#8217;s at least nice for that.<\/p>\n <p style=\"text-align: left\"><strong>Graphics<\/strong><\/p>\n <p style=\"text-align: left\">This is the first game for which I use model animations and fake shadows. It was actually fun to tweak the animations and the general look even if it&#8217;s still very much programmer&#8217;s art.<\/p>\n <p style=\"text-align: left\">Overall, I think the game looks pretty nice to me. But yes I more and more really want to team up with an actual artist !<\/p>\n <p style=\"text-align: left\"><strong>Webplayer<\/strong><\/p>\n <p style=\"text-align: left\"><a href=\"http:\/\/florentpoujol.fr\/2014\/08\/27\/linked-colours-post-mortem-ludum-dare-30\/\">As explained last time<\/a>, web games are really convenient for people to play. It&#8217;s even more convenient now since you can embed web games directly in<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=14207\"> your entry page<\/a> on the LD&#8217;s website.<\/p>\n <p style=\"text-align: left\">Except for a bug that was quickly fixed by <a href=\"http:\/\/sparklinlabs.com\">CraftStudio&#8217;s creator<\/a>, everything ran without a inch ! The webplayer was even improved these past weeks and run equally good in Chrome or in Firefox.<\/p>\n <p style=\"text-align: left\"><span id=\"more-424709\"><\/span><\/p>\n <h1 style=\"text-align: left\">What went wrong<\/h1>\n <p style=\"text-align: left\"><strong><a href=\"http:\/\/florentpoujol.fr\/wp-content\/uploads\/2014\/12\/HotMine-LD31-2.png\"><img class=\"alignright size-medium wp-image-806\" src=\"http:\/\/florentpoujol.fr\/wp-content\/uploads\/2014\/12\/HotMine-LD31-2-300x167.png\" alt=\"GSOD screen 5\" width=\"300\" height=\"167\" \/><\/a>Innovation<\/strong><\/p>\n <p style=\"text-align: left\">I could have done absolutely <strong>anything<\/strong> but did a boring, classical top-down shooter&#8230; Thankfully <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=2952\">some had better ideas<\/a> !<\/p>\n <p style=\"text-align: left\">I really need to improve at this, too !<\/p>\n <p style=\"text-align: left\"><strong>Theme<\/strong><\/p>\n <p style=\"text-align: left\">Almost <strong>everyone<\/strong> (including me) did the <strong>exact<\/strong> same thing : a single level game ! The variety in the interpretation of the theme is incredibly low this time&#8230;<\/p>\n <p style=\"text-align: left\">So overall this was a bad theme but only because we were completely unable to do something interesting with it !<\/p>\n <p style=\"text-align: left\"><strong>Gameplay<\/strong><\/p>\n <p style=\"text-align: left\">It&#8217;s after submitting it and people started to play it, that I realised\u00a0 that indeed, the game was essentially void of gameplay. Even for a classical top-down shooter.<\/p>\n <p style=\"text-align: left\">The current gameplay is ultra repetitive and since the game is too easy, you got bored before reaching the game over screen.<\/p>\n <p style=\"text-align: left\">Obviously my TODO list basically said &#8220;MORE OF EVERYTHING !!!&#8221;, but as always, time and motivation drained out fast !<\/p>\n <p style=\"text-align: left\"><strong><del>Procedural<\/del> Random generation<\/strong><\/p>\n <p style=\"text-align: left\">It&#8217;s often nice too have environments that change every times, but retrospectively it was not the best idea this time. I would have been better off hand crafting one nice environment.<\/p>\n <p style=\"text-align: left\">First, the generation is just random so it produce results that greatly vary in quality (that most often stay low&#8230;).<\/p>\n <p style=\"text-align: left\">Second, the environment doesn&#8217;t influence the gameplay in any way, so that was basically useless.<\/p>\n <p style=\"text-align: left\">And third, due to the theme and camera setup, the level is actually quite small. So I could very well have hand crafted one pretty easily and in the same amount of time it took me to implement and teak the random generation.<\/p>\n <p style=\"text-align: left\"><strong>Webplayer<\/strong><\/p>\n <p style=\"text-align: left\">CraftStudio&#8217;s physics engine still doesn&#8217;t (and never will) work in the webplayer. That left me with no collision, nor pathfinding system easy enough to setup to prevent the character to traverse some areas.<\/p>\n <p style=\"text-align: left\">It wasn&#8217;t that big of a deal but that&#8217;s actually why the trees are floating: so that it doesn&#8217;t look &#8220;weird&#8221; that you and the mob could go through their trunk.<\/p>\n <p style=\"text-align: left\">(Floating and oddly cubic trees aren&#8217;t weird, right ?)<\/p>\n <h1 style=\"text-align: left\">Conclusion<\/h1>\n <p style=\"text-align: left\"><a href=\"http:\/\/florentpoujol.fr\/wp-content\/uploads\/2014\/12\/screen2.png\"><img class=\"alignleft size-medium wp-image-808\" src=\"http:\/\/florentpoujol.fr\/wp-content\/uploads\/2014\/12\/screen2-300x155.png\" alt=\"GSOD screen2\" width=\"300\" height=\"155\" \/><\/a>I worked a little more than the previous time, 26 hours over the 3 days of the jam. That&#8217;s still not much, and not much to create alone even a simple top-down shooter.<\/p>\n <p style=\"text-align: left\">So I am still really happy how the jam and the game turned out ! The lack of gameplay is what I regret the most.<\/p>\n <p style=\"text-align: left\">Overall it was a very interesting experience as always and can&#8217;t wait for the Global Game Jam 2015 were I will rally with the same fine folks as last year.<\/p>\n <p style=\"text-align: left\">They were pretty busy this Ludum Dare too and managed to produce<a href=\"http:\/\/elisee.itch.io\/hunt-the-yeti\"> a very much working 2D action game<\/a> &#8220;Hunt The Yeti&#8221; with a very much WIP game maker. Be sure to check it out !<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/craftstudio\/\" rel=\"tag\">craftstudio<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/jam\/\" rel=\"tag\">jam<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/shooter\/\" rel=\"tag\">shooter<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/web\/\" rel=\"tag\">web<\/a><\/p>","time":"December 10th, 2014 7:21 am","title":"Grave Screen Of Death Post-Mortem \u2013 Ludum Dare 31"}