Porting porting…

Hey!

I’m currently porting our “a TV Show” game from Unity web player to desktops (win|mac|nix).

I love how Unity make most programmer’s tasks a two click deal. But you still have a lot of places to screw up.

Our biggest problem was to learn how to correctly handle different screen resolutions. It’s not a big deal in case of 3D game because by default Unity just clips a little bit of visible space from the sides of the screen and scale UI elements. Which is in our case is totally inappropriate – in our 2D game we want to fit all content without clipping any media or changing the aspect ratio and all UI elements should also stay in place.

This not only make game look bad, but also make it completely unplayable, which is really a pain in … ‘dat place, you know! =/

So, go test your entry’s playability with various screen resolutions and different aspect ratios (as far as I understand, fixes are allowed by the Rules). And if you are using Unity – here is nice solution for screen ratio problems.

Good Luck!