{"author_name":"TheScragglyMan","cat":"LD #31","comments":[],"epoch":1418239260,"likes":0,"metadata":{"p_key":"22180","p_author":"TheScragglyMan","p_authorkey":"46841","p_urlkey":"57545","p_title":"STS (Simple TopDown Shooter)","p_cat":"LD #31","p_event":"LD31","p_time":"1418239260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"46841","us_name":"TheScragglyMan","us_username":"thescragglyman","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>With all the posts people have put up recently about their continued work on their entrys i thought i would take the time time talk a little about my own.<\/p>\n <p>So I sat in front of my PC on Sunday the clock ticking down from 5 hours. I sat with my notes open, and a list of features before me. \u00a0My plan had been simple but unintended bouts of hibernation had stolen what little time I\u00a0had, some things had to be cut, ignored and even avoided. \u00a0I still had general bug testing to do, a memory leak and a whole lot of sprites half finished.<\/p>\n <p>I&#8217;m not saying what I entered is that different from what I intended just that it was a modified plan that would hopefully fit with in the time I had left. \u00a0I pondered the decisions over pizza.<\/p>\n <p>Like many people on here I have decided to release a fully tuned version of my entry, now this wont be released for download till after LudumDare31 has completed its rotation, \u00a0I don&#8217;t feel right releasing a different version of a game already out there, when its being judged and played, \u00a0but hope that my vision and all the things i intended can be strengthened or adjusted by the feedback i receive from you lovely people. \u00a0So here is a slight Change-log to what you can expect next year.<\/p>\n <ul>\n <li>Features unlocked rather then simply present.<\/li>\n <li>Highest score displayed on &#8220;Start screen&#8221; (this was a major oversight I&#8217;m almost embarrassed i didn&#8217;t put it in the entry)<\/li>\n <li>Extra fire-modes for the player to thrash around with.<\/li>\n <li>A more tuned enemy generator. \u00a0(The current works, but is designed to stagger difficulty, most people only manage to get around 30 points, the first difficulty step up is after 45).<\/li>\n <li>I plan to look at controls, as well as offer a game-pad support<\/li>\n <li>Working on a Android version.<\/li>\n <li>Much more.<\/li>\n <\/ul>\n <p>The game will be as jump in and play as it is now, just with a more Directive nudge in terms of what you can do. \u00a0 I entered this compo on a whim, a fresh faced dreamer, and i&#8217;m glad i did, to all who have played my game and enjoyed it, you have my thanks.<\/p>\n <p>&nbsp;<\/p>","time":"December 10th, 2014 2:21 pm","title":"STS (Simple TopDown Shooter)"}