{"author_name":"fauge","cat":"LD #31","comments":[],"epoch":1418333580,"likes":0,"metadata":{"p_key":"22091","p_author":"fauge","p_authorkey":"40489","p_urlkey":"57456","p_title":"Sumo Si-post mortem","p_cat":"LD #31","p_event":"LD31","p_time":"1418333580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"40489","us_name":"fauge","us_username":"fauge","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Sumo Si &#8211; the\u00a0bumpin game<\/p>\n <p>I was really busy this last weekend and unfortunately could not sit down for the entire weekend and do what I love, make video games! <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=40489\">Find my game here!<\/a><\/p>\n <p>Tools used:<\/p>\n <ul>\n <li>Libgdx (Java game library with free type font extra)<\/li>\n <li>paint.net (Graphics)<\/li>\n <li>Eclipse Luna (Java IDE)<\/li>\n <\/ul>\n <p>The good:<\/p>\n <ul>\n <li>Completed game in around 8 hours<\/li>\n <li>no crashing errors<\/li>\n <li>a &#8220;high score&#8221; that is really just a win counter<\/li>\n <li>somewhat realistic physics<\/li>\n <li>simple and\u00a0efficient user interface<\/li>\n <\/ul>\n <p>the bad:<\/p>\n <ul>\n <li>lack of\u00a0time<\/li>\n <li>not very good controls<\/li>\n <li>the &#8220;high score&#8221;\u00a0is a total win counter<\/li>\n <li>do not need to touch the controls to win<\/li>\n <li>no type of story<\/li>\n <li>no sound effects\u00a0or audio<\/li>\n <\/ul>\n <p>Overall I would say this is a pretty decent effort for my second Ludum Dare ever given that I was only able to work on it for about 8-9 hours! If I could redo this game I would make it a more single player based game and not a game that looks like it should be played by two players. Should I polish(include several different opponents and a single player campaign and &#8220;upgrades)&#8221; it up and send it into the google play store!<span id=\"more-425991\"><\/span><\/p>","time":"December 11th, 2014 4:33 pm","title":"Sumo Si-post mortem"}