{"author_name":"banana4life","cat":"LD #31","comments":[],"epoch":1418423220,"likes":0,"metadata":{"p_key":"22031","p_author":"banana4life","p_authorkey":"41477","p_urlkey":"57395","p_title":"Legendary Legionnaire Winter Massacre \u2013 Post-Mortem","p_cat":"LD #31","p_event":"LD31","p_time":"1418423220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"41477","us_name":"banana4life","us_username":"banana4life","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Hey fellow gamedevs,<\/p>\n <p>We are a team of four german students. We name ourselfs &#8220;<a href=\"https:\/\/twitter.com\/bananafourlife\">Banana4Life<\/a>&#8221; and have developed the game &#8220;<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=41477\">Legendary Legionnaire Winter Massacre<\/a>&#8221; for the third ludum dare we took part in. I (Jonas) made a quick LetsPlay of it here:<\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/P8tznk-l52E?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>You can rate and play our game here: <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=41477\">Legendary Legionnaire Winter Massacre<\/a><\/p>\n <p>But now lets get to the post-mortem. Like last time we didn&#8217;t have huge problems and got even more stuff done than last time. But lets start with what went right.<\/p>\n <p><strong>What went right?<\/strong><\/p>\n <ul>\n <li>The game was playable and apparently fun to play.<\/li>\n <li>We all met up at one place and were really productive.<\/li>\n <li>We developed a cool idea during the game. Things like unicorns and aliens were spontaneous ideas.<\/li>\n <li>The graphics were developed steadily parallel to the code and thus weren&#8217;t a product of the last minute.<\/li>\n <li>We implemented our core gameplay first and after that improved upon it.<\/li>\n <li>We partly had a lot of features that we wanted to implement, but cut the right features at the right time.<\/li>\n <li>We slept a reasonable amount of time (and weren&#8217;t completely destroyed after the weekend).<\/li>\n <\/ul>\n <p>As you see the most important parts went right and I think we did a pretty good job developing the game this time. But we had some small problems anyway.<\/p>\n <p><strong>What went wrong?<\/strong><\/p>\n <ul>\n <li>We didn&#8217;t have the final idea from the beginning on and had a hard time with the theme.<\/li>\n <li>There were a few graphical features I wanted to implement, like random props(grass, stones, &#8230;), that I did not have time for.<\/li>\n <li>Not all of us could work on the game\u00a0 for the whole third day, because they had to go to university.<\/li>\n <li>The rendering of the walls and floor tiles could have been solved better.<\/li>\n <\/ul>\n <p>Most of the &#8220;What went wrong?&#8221; stuff could be solved with more time and maybe some more structured code on my side rendering the wall and floor tiles. (But it worked anyway)<\/p>\n <p><strong>What we want to do better?<\/strong><\/p>\n <ul>\n <li>Think a bit more before writing code. (maybe, maybe not)<\/li>\n <\/ul>\n <p>So I think we have an action plan for the next time.<\/p>\n <ol>\n <li>Try long enough to come up with a good idea.<\/li>\n <li>Make the game.<\/li>\n <li>Play more games.<\/li>\n <li>Enjoy the internet fame.<\/li>\n <\/ol>\n <p>I hoped you liked our short writeup. Greetings,<\/p>\n <p>Team <a href=\"https:\/\/twitter.com\/bananafourlife\">Banana4Life<\/a><\/p>\n <p>P.S.: Play and rate our <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=41477\">game<\/a> please.<\/p>","time":"December 12th, 2014 5:27 pm","title":"Legendary Legionnaire Winter Massacre \u2013 Post-Mortem"}