{"author_name":"Kitch","cat":"LD #31","comments":[{"author_name":"Teesquared","time":"December 14, 2014 12:27 pm","epoch":1418578020,"text":"I went to check out the source and the rar is not opening in 7zip. Is the file corrupt?","spam":"N"},{"author_name":"","time":"December 14, 2014 12:33 pm","epoch":1418578380,"text":"It was a RAR5.  Perhaps that&#8217;s what the issue was?  It&#8217;s a regular rar now.","spam":"N"}],"epoch":1418576820,"likes":3,"metadata":{"p_key":"21976","p_author":"Kitch","p_authorkey":"7470","p_urlkey":"57340","p_title":"Kitch\u2019s Postmortem","p_cat":"LD #31","p_event":"LD31","p_time":"1418576820","p_likes":"3","p_comments":"2","p_status":"UPD5","us_key":"7470","us_name":"Kitch","us_username":"kitch","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<h2>The Game<\/h2>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/bbdTitleBig1.gif\"><img class=\"aligncenter size-full wp-image-427310\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/bbdTitleBig1.gif\" alt=\"bbdTitleBig\" width=\"480\" height=\"360\" \/><\/a><\/p>\n <h1 style=\"text-align: center\"><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=7470\" target=\"_blank\">PLAY ME NOW!<\/a><\/h1>\n <p>&nbsp;<\/p>\n <h2>The History<\/h2>\n <p>I guess I should start out by saying that is my fourth Ludum Dare. I haven&#8217;t been able to participate in a while, for reasons, but I got the opportunity to participate in Ludum Dare #31.<\/p>\n <p>If you are curious, my previous Ludum Dare entries were <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-22\/?uid=7470\" target=\"_blank\">Voxterium (LD22)<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=7470\" target=\"_blank\">Mage Duel (LD23)<\/a>, and <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=7470\" target=\"_blank\"># (LD26).<\/a><\/p>\n <h2>Preperation<\/h2>\n <p>My three previous Ludum Dare entries were all done in XNA. For my next &#8220;real&#8221; project, I wanted to get away from the XNA framework, and try something a little more&#8230; um&#8230; well&#8230; supported. Also, wanted to finally do a web game for this competition, to get rid of all the stigmas of running a windows only game that required a\u00a0redistributable.<\/p>\n <p>I decided to give Haxe a run, as it seemed to be pretty straight forward, and of course it&#8217;s cross platform features are extremely interesting. And, hey, making a game in 48 hours is a good way to learn a new language, right?<\/p>\n <h2>The Build<\/h2>\n <p>When the theme was announced, my mind was blank. After like an hour of pacing my office and staring at a blank screen, this one just sort of popped in there. \u00a0No idea where it came from or why.<\/p>\n <p>Having done this compo three times before, I had a pretty good idea of what pacing should be&#8230; but like the other LD&#8217;s I threw that to the wind. Taking into account I was learning a new programming language, I allotted more time for programming. That being the case, when I got into the programming part, HaxeFlixel was sooo easy to use, and so well documented (for this sort of game), that I felt like I could spend more time\u00a0on the audio and graphics, and I did. Overall, the process went really well and I actually finished a couple hours early.<\/p>\n <p>Targeting the web was kind of a cool experience as well. I was able to post early builds, and get feedback. This helped a lot with finding some glaring issues. One was a bad design decision with the second control (below), that would have been disastrous, had it not been pointed out to me early.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/bbd_play1.gif\"><img class=\"aligncenter size-full wp-image-417121\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/bbd_play1.gif\" alt=\"bbd_play\" width=\"480\" height=\"360\" \/><\/a><\/p>\n <h2>What went right<\/h2>\n <ul>\n <li>I think the game turned out\u00a0pretty ok.<\/li>\n <li>I learned a lot about a new language.<\/li>\n <li>I made a web game!<\/li>\n <\/ul>\n <h2>What went wrong<\/h2>\n <ul>\n <li>Some of the controls are awkward. Some extra time could have been spent on making them more intuitive.<\/li>\n <li>Would have liked to spend more time on the music<\/li>\n <\/ul>\n <h2>Plans for the Future<\/h2>\n <p>I would like to spend some time on a post-compo version. It doesn&#8217;t feel complete right now. Some games just feel like they deserve to be fleshed out.<\/p>\n <p>I have received a number of good suggestions and insights on where this game could go, and I totally agree. \u00a0I also have a lot of ideas I would have liked to implement.. but you know&#8230; time&#8230; It will also help me to get even more familiar with Haxe, as I believe it can be a great platform for my next game project.<\/p>\n <h2>Conclusion<\/h2>\n <p>Had a blast last weekend making the game, and have had a great time playing your games. Can&#8217;t wait to play more! I wish you all a great Ludum Dare!<\/p>\n <p>Love,<br \/>\n <a href=\"https:\/\/twitter.com\/KitchsTweets\" target=\"_blank\">Ross<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/haxe\/\" rel=\"tag\">haXe<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/haxeflixel\/\" rel=\"tag\">HaXeFlixel<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/knobs-and-buttons-and-stuff\/\" rel=\"tag\">knobs and buttons and stuff<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/music-game\/\" rel=\"tag\">Music Game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"December 14th, 2014 12:07 pm","title":"Kitch\u2019s Postmortem"}