How I did it – `Fabulous Escape`

screen-on-tracks

Hello!

I’m not going to write a long post mortem here, just a quick report with few pictures.

It was my second LD. I haven’t made any games between of them, but my gamedev skill still somehow improved. 😀


 

I think, graphics is a lot better this time. I haven’t paid much attention to it, I just did it as always, but it’s better than before. (Looks like it’s the only way to emprove yourself – to make as many games as you can. :D) Just look at it:

feelthedifference2014

Sound feels better, but it’s still not that good as I want it to be. (It’s sfxr, making good sounds with it is hard.)

Gameplay is better and easier, there are more checkpoints, but it’s still too hard for some players.


But it’s a plaformer again. And it uses same (slightly improved) engine as my previous entry. Art is better, content is nicer, but it’s still a simple plaformer with few unique features.

I’m not sure, maybe I should make something completely different next time, not a platformer, without this old engine. Maybe even 3D. (When you make 3D yourself, on pure GL4.3, it’s not that easy. :D)

 

Anyway, things that I should certainly do next time:

• If it will be 2D again, I should add particles, maybe screen-shaking effects. Probably some fancy GLSL shaders.

• Make more interesting gameplay, longer and better story. After all, it’s the most important part.


I am satisfied with my game. What I’m not satisfied with is the fact that I haven’t made any games except the jam ones since Apr 2014. It’s 6 monts! I need to do something about it and quickly.

 

Also, it’s my last chance to advertise my game. You can try it here. 😀

Thanks for reading.