STS Results

Results are in

So i spent the night like most of you, strangely nervous and impatient awaiting the release of the results. When they were posted up, i hesitatingly clicked to find out how i had done.

Ratings:

Coolness 81% #384 Graphics 3.37 #630 Audio 2.58 #698 Mood 2.77 #723 Overall 3.04 #723 Fun 2.91 #1107 Theme 2.86 #1109 Innovation 2.16

I’m not sure if “proud” would be a great word to use for my descriptive of how i feel about the results,  Some categories i expected to do low in,  Innovation for example.  others i was quite pleased with my placement for my first LD and game ever,  Graphics and Overall / Fun for example.    I try not to focus to much on placement, there were so many entries for December, so many amazing games.

To achieve  3.04 overall for my first ever game, i have to say, its not to shabby, sure it would have been nice to have achieved more, but to achieve that with the simple idea i had is nothing short of surprising to me.  

I still believe i played it way to safe, i should have pushed a little more, so that’s my plan for April, to up my ratings on innovation and use of the theme. 

Final Comments: 

This has been one hell of an experience, and whilst it would have been nice to have a one hit wonder, right off the bat, i prefer having an opportunity to grow and develop my “skills”.  So watch this space people. I’m coming for you! haha.

I still plan on working on a January release of STS, which i know will be an improvement on the LD31 release, going to use my ratings to develop the game into something more,  I plan to keep my blog updated on progress (please comment if you would like a link to that, i don’t want to just go ahead and link it).

Congratulations to the top 100 games and congratulations to everyone else, Regardless of ratings, what you and I achieved in getting something playable out in the time given.  Its a win in itself.  

Thank you to everyone who rated and played STS.
TheScragglyMan

Comments

pht59x
30. Dec 2014 · 15:44 UTC
“Now i’m hoping to move on to different platforms, unity…”