{"author_name":"AgentParsec","cat":"LD #31","comments":[{"author_name":"oobie","time":"January 6, 2015 11:34 pm","epoch":1420605240,"text":"I think you should just do your best it showing the game in a trailer then just release it.<br \/>\n In my opinion I would be more likely to check out a puzzle game from someone who has only released a horror game, then from someone who only releases puzzle games.","spam":"N"},{"author_name":"","time":"January 6, 2015 11:53 pm","epoch":1420606380,"text":"1. If the content or thematic changes in the game are limited: Use the trailer to demonstrate the main mechanic. Do I tap here to match the notes? Do I use this joystick to synchronize the harmonies&#8230;etc. If that&#8217;s not enough content then demo the first or second puzzles, and then maybe a moderate difficulty puzzle. Just to let people know it does get tougher.","spam":"N"},{"author_name":"rjhunter","time":"January 7, 2015 7:25 am","epoch":1420633500,"text":"You don&#8217;t have to use only full-screen footage in a trailer, you can do anything that conveys the idea of what the game is and help the viewer decide if it&#8217;s something they would enjoy.","spam":"N"},{"author_name":"","time":"January 7, 2015 10:06 pm","epoch":1420686360,"text":"These are all great recommendations from all of you.  Thanks!","spam":"N"}],"epoch":1420597440,"likes":2,"metadata":{"p_key":"21640","p_author":"AgentParsec","p_authorkey":"12468","p_urlkey":"56995","p_title":"How to release a puzzle game","p_cat":"LD #31","p_event":"LD31","p_time":"1420597440","p_likes":"2","p_comments":"4","p_status":"UPD5","us_key":"12468","us_name":"AgentParsec","us_username":"\/author\/agentparsec\/","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>So, I&#8217;ve been working\u00a0on a music-based puzzle game for quite a while, and\u00a0it&#8217;s getting very near completion.\u00a0\u00a0It&#8217;s something I want to release, but two things are bothering me as I&#8217;m getting close to the end:<\/p>\n <p>1.\u00a0 I should really make a trailer for the game, but being a puzzle game, there isn&#8217;t much\u00a0that changes visually,\u00a0which makes it hard to montage.\u00a0 At least there are some graphical differences for each of the five songs, but they&#8217;re relatively minor.\u00a0 I&#8217;m just trying to figure out the right way to go about this.<\/p>\n <p>2.\u00a0 My only other released game that people are aware of is a horror game, which is\u00a0pretty much\u00a0the polar opposite of a music-based puzzle game.\u00a0 Will this vast shift in gears be too jarring, or shouldn&#8217;t I worry about that?<\/p>","time":"January 6th, 2015 9:24 pm","title":"How to release a puzzle game"}