{"author_name":"Qrchack","cat":"LD - Misc","comments":[],"epoch":1427971860,"likes":3,"metadata":{"p_key":"21340","p_author":"Qrchack","p_authorkey":"23198","p_urlkey":"56688","p_title":"I\u2019m (musically) in! (+ Bonus Advice)","p_cat":"LD - Misc","p_event":"LD32","p_time":"1427971860","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"23198","us_name":"Qrchack","us_username":"qrchack","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>So, after my failed attempts at trying to Ludum Dare, I had a little break of it. But you&#8217;re too awesome, so I&#8217;m back here, though this time I&#8217;m organized and focused on the thing I&#8217;m best at: music and SFX. I&#8217;ve teamed up with\u00a0<a title=\"Sigrath\" href=\"http:\/\/ludumdare.com\/compo\/author\/sigrath\/\">Sigrath<\/a>, he&#8217;s gonna do the actual game stuff and I&#8217;ll be doing just audio.<\/p>\n <p>My setup:<\/p>\n <ul>\n <li>As usual, a <strong>ridiculously old laptop<\/strong> (Intel Dual Core 1.73 GHz and 2 GB of RAM)<\/li>\n <li><strong>FL Studio<\/strong> \/ <strong>Reaper<\/strong> (depends on the style we&#8217;ll be going to use: Reaper for orchestral stuff, FL for electronic\/ambient\/chiptune)<\/li>\n <li>Plugins: stock FL\/Reaper, <strong>Kontakt<\/strong> (with my favorite libraries, Kontakt 5 <strong>Factory Library<\/strong>, Drums of War 2, Evolve Mutations, Shevannai Voices of Elves, and some freebies here and there), Sylenth1, <strong>3xOsc<\/strong> (it&#8217;s FL stock but it just had to be listed separately for its awesomeness)<\/li>\n <\/ul>\n <p>Now, onto the advice part: currently I&#8217;m trying to really get OOP and generally train myself how not to fail and actually make games. It&#8217;s a sort of weekends research project, though I aim to finish a game this way. I decided to use <strong>NetBeans<\/strong> for a couple of reasons:<\/p>\n <ul>\n <li>Although <strong>I love<\/strong> coding in <strong>Sublime Text<\/strong> (I code most stuff in it, including <a title=\"My website\" href=\"http:\/\/qrchack.insomnia247.nl)\">my website<\/a>), the <strong>autocompletion<\/strong> feature is really lacking for me (even with SublimeCodeIntel). I really miss being able to CTRL+Space and select functions from SDL\/L\u00d6VE, or my own functions from other files in the project folder. Sublime suggests just the ones in the file I&#8217;m on currently, which isn&#8217;t gonna work well when I&#8217;m trying to learn classes and code separation<\/li>\n <li>I want a sort of unified experience (<strong>same IDE<\/strong>) if I decide to try writing\u00a0in <strong>Java<\/strong> (and I&#8217;ll need once I get to university) &#8211; NetBeans supports both C(++) and Java<\/li>\n <li>It&#8217;s free and open source, and I like free and open source <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <\/ul>\n <p>My <strong>piece of advice<\/strong> I&#8217;ve learned while coding: make a test run, <strong>write a game a week or two before Ludum Dare actually starts<\/strong> using the setup you&#8217;ll be on. You can&#8217;t afford losing first 5 hours reinstalling MinGW, setting up your environment variables, changing compiler settings and adding include directories. <strong>Have your libraries installed, tested working, with a skeleton project ready to code in<\/strong>. Make it already include loading settings, main menu, renderer code, audio engine.\u00a0You&#8217;ll have time to <strong>focus on the game, not the engine<\/strong>. More time spent on what your game is about = more fun coding and more fun playing.<\/p>\n <p>Second advice: <strong>team up!\u00a0<\/strong>You don&#8217;t have to make a formal team and code together. <strong>Have a friend (or a whole bunch of friends!) with you<\/strong>, so you <strong>have someone to talk<\/strong> and give ideas for your game. Plus, <strong>hopefully, you won&#8217;t lose sanity that fast<\/strong>.<\/p>\n <p>I guess that&#8217;s pretty much it for now, can&#8217;t wait for Ludum Dare, good luck everyone and most importantly, have fun!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/advice\/\" rel=\"tag\">advice<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/help\/\" rel=\"tag\">help<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/jam\/\" rel=\"tag\">jam<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/java\/\" rel=\"tag\">java<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld32\/\" rel=\"tag\">ld32<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ludum-dare\/\" rel=\"tag\">Ludum Dare<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/motivation\/\" rel=\"tag\">motivation<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/music\/\" rel=\"tag\">music<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tools\/\" rel=\"tag\">tools<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/update\/\" rel=\"tag\">update<\/a><\/p>","time":"April 2nd, 2015 5:51 am","title":"I\u2019m (musically) in! (+ Bonus Advice)"}