{"author_name":"GFM","cat":"LD #32","comments":[],"epoch":1428445440,"likes":1,"metadata":{"p_key":"21274","p_author":"GFM","p_authorkey":"7375","p_urlkey":"56622","p_title":"I\u2019m in!","p_cat":"LD #32","p_event":"LD32","p_time":"1428445440","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7375","us_name":"GFM","us_username":"\/author\/gfm\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>TL;DR version:<\/p>\n <p>I&#8217;m in! I&#8217;ll go solo, as always. Also, once again, I&#8217;ll be using my own framework to make a game in C. Depending on the game I make, I may even port it to Android.<\/p>\n <p>List of tools (copied from my previous &#8220;I&#8217;m in&#8221; post XD):<\/p>\n <ul>\n <li><strong>Language<\/strong>: C<\/li>\n <li><strong>Library: <\/strong><a href=\"https:\/\/github.com\/SirGFM\/GFraMe\">GFraMe<\/a>*\u00a0(now on version 0.4.1)<\/li>\n <li><strong>Music<\/strong>: LMMS<\/li>\n <li><strong>SFX<\/strong>: sfxr<\/li>\n <li><strong>Editor<\/strong>: Vim<\/li>\n <li><strong>Timelapse<\/strong>: Chronolapse\u00a0(it works on Ubuntu!! *-*)<\/li>\n <li><strong>Image editor<\/strong>: GIMP<\/li>\n <li><strong>Beverage:<\/strong>Coffee, as always =D<\/li>\n <li><strong>OS<\/strong>: Ubuntu 14.04<\/li>\n <li><strong>Streaming(?)<\/strong>: Open Broadcaster Software<\/li>\n <li><strong>Base game resolution<\/strong>: 320&#215;240 (I won&#8217;t try to go lower than this, again&#8230; XD)<\/li>\n <\/ul>\n <p>Recently, OBS Studio was released, with a Linux version. Thus, now I have no excuses for no streaming&#8230; but we will see if I get into the mood to do that&#8230;<\/p>\n <p>Now, on to the real I&#8217;m in post:<\/p>\n <p>* I might reuse some of my latest game code, as I won&#8217;t have enough time to re-factor my framework and add the features I implemented onto that game. It can be found <a href=\"https:\/\/github.com\/SirGFM\/big-15\" target=\"_blank\">here<\/a>!<\/p>\n <p><span id=\"more-436727\"><\/span><\/p>\n <p>Right after LD#31, I kept working on my previous entry: <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=7375\" target=\"_blank\">Cold Remembrance<\/a>. I started\u00a0by redrawing the backgrounds, as I had a few issued when trying to scale the game on my Android 2.3 device (kept for test reasons&#8230; and because I don&#8217;t care about it).<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/gfm_ld31pc_mockup003.png\"><img class=\"aligncenter wp-image-436728\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/gfm_ld31pc_mockup003-550x413.png\" alt=\"gfm_ld31pc_mockup003\" width=\"320\" height=\"240\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/gfm_ld31pc_mockup003-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/gfm_ld31pc_mockup003-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/gfm_ld31pc_mockup003.png 640w\" sizes=\"(max-width: 320px) 100vw, 320px\" \/><\/a><\/p>\n <p>After spending a long time\u00a0drawing (and none coding nor re-thinking the story), it was time for another GGJ.\u00a0As I didn&#8217;t had a lot of time, I made a really simple and short game. The idea was to control two character at once and try to climb a tower (kinda).<\/p>\n <p>I liked that idea so much that I\u00a0decided to turn it into a complete game. And since there\u00a0were two months before the deadline to a festival, I decided to try and finish it before hand.<\/p>\n <p>Luckily, the deadline was extended and I was able to finish it in time. While developing that game, I implemented a lot of cool stuff \u00a0that I want to expand into my main framework, like text menus (as in, 16-bit games&#8217; main menu), automatic\u00a0wall generation for tilemaps, auto-tiling, a form of event handling and creating &#8220;functions from a tilemap editor&#8221; (tiled) &#8211; this one actually needs some re-working.<\/p>\n <p>And now, it&#8217;s finally Ludum dare once again! Since I just started re-factoring my framework (I want to make the next version be a &#8220;releasable&#8221; one, I&#8217;ll have to make do with the\u00a0current &#8220;stable&#8221; version.<\/p>\n <p>Let&#8217;s have a great jam!<\/p>\n <p>Now, for a small self-promotion: You can check out my <a href=\"http:\/\/gfm.itch.io\/jjat\" target=\"_blank\">latest game\u00a0on itch.io<\/a>! It&#8217;s free and open source (I released it with the zlib license).<\/p>","time":"April 7th, 2015 5:24 pm","title":"I\u2019m in!"}