{"author_name":"NAL","cat":"LD #32","comments":[],"epoch":1428471780,"likes":2,"metadata":{"p_key":"21269","p_author":"NAL","p_authorkey":"23217","p_urlkey":"56617","p_title":"I\u2019m in!","p_cat":"LD #32","p_event":"LD32","p_time":"1428471780","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"23217","us_name":"NAL","us_username":"nal","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I&#8217;ve only entered the one Ludum Dare before &#8211; <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=23217\">LD26 two years ago with Hi Me Ro Me<\/a>. I&#8217;m not sure why I haven&#8217;t entered them since, I&#8217;ve made over 150 games in over 12 years of using GameMaker, most small and very frequently made in a couple of days.<\/p>\n <p>Gunning for a compo entry but if I struggle with the music side, the only thing I&#8217;m sketchy on, I might revert to the Jam (as Hi Me Ro Me was) and chuck in some outside music. I&#8217;m used to starting from scratch on experimental stuff, I&#8217;m even <a href=\"http:\/\/www.dafont.com\/andrew-mccluskey.d3258\">an avid font creator<\/a> so I&#8217;ll be making my own font for it as well.<\/p>\n <p>Super looking forward to entering! \\o\/<\/p>\n <p>Engine &#8211; GameMaker: Studio<\/p>\n <p>Graphics &#8211; Adobe Fireworks, maybe with minimal GM: S in-built editor<\/p>\n <p>Sounds &#8211; Probably BFXR<\/p>\n <p>Music &#8211; FL Studio if I&#8217;m feeling daring and can remember how to use it, otherwise I&#8217;ll use some online random music generator<\/p>","time":"April 8th, 2015 12:43 am","title":"I\u2019m in!"}