{"author_name":"hexagore","cat":"LD #32","comments":[],"epoch":1428580320,"likes":0,"metadata":{"p_key":"21248","p_author":"hexagore","p_authorkey":"34027","p_urlkey":"56596","p_title":"Personal Library Stuff!","p_cat":"LD #32","p_event":"LD32","p_time":"1428580320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34027","us_name":"hexagore","us_username":"hexagore","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Hello \ud83d\ude1b<\/p>\n <p>As per the rules, I need to disclose the personal library stuff I&#8217;m going to be using.<\/p>\n <p>It&#8217;ll be this\u00a0<a href=\"https:\/\/github.com\/green-mesa\/hexr-engine\">home brew game engine<\/a>, plus some <a href=\"https:\/\/github.com\/green-mesa\/hexr-shit-physics\">other bits<\/a> and <a href=\"https:\/\/github.com\/green-mesa\/hexr-txtr\">pieces<\/a>\u00a0along with anything relevant or useful I might need from my personal\u00a0<a href=\"https:\/\/github.com\/charlottegore\">github<\/a>\u00a0account (mostly stuff around animation and some render pipeline\/asset loading boilerplate stuff).<\/p>\n <p>The\u00a0engine, for the curious, is Javascript and it&#8217;s a 2d tile-map\/sprite engine for WebGL (Well, Three.js) which takes files from a custom game\/level editing tool I&#8217;ve been writing for the last few months.<\/p>\n <p>I&#8217;ve managed to make one little demo with it so far but there&#8217;s still a lot of work to do and tests to run before I know it&#8217;s safe to use in the competition. I am terrified.<\/p>\n <p>All this just to avoid having to learn Unity.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"April 9th, 2015 6:52 am","title":"Personal Library Stuff!"}