{"author_name":"GagaPete","cat":"LD #32","comments":[],"epoch":1428608880,"likes":0,"metadata":{"p_key":"21233","p_author":"GagaPete","p_authorkey":"16147","p_urlkey":"56581","p_title":"I\u2019m in post #6","p_cat":"LD #32","p_event":"LD32","p_time":"1428608880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"16147","us_name":"GagaPete","us_username":"\/author\/gagapete\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>So here we are again, it&#8217;s always such a pleasure. Another gamedev weekend is approaching fast so it&#8217;s time for another obligatory &#8220;I&#8217;m in&#8221; post. Not much has changed in my toolbox since last LD so lets list it shortly.<\/p>\n <p><strong>Toolbox<\/strong><br \/>\n Editor: Sublime Text<br \/>\n Language: Haxe<br \/>\n Framework: OpenFL (may with openfl-bitfive)<br \/>\n Graphics: Gimp, Inkscape<br \/>\n Sound editing: bxfr, LMMS, MilkyTracker, Caustic<br \/>\n Planing: notebook and a pencil<\/p>\n <p><strong>Goal<\/strong><br \/>\n This time, I&#8217;m going for a <em>complete experience<\/em>. I don&#8217;t want to make the same mistakes I made in my previous attempts and create a somewhat playable prototype but rather a game that feels good to the player.<br \/>\n I&#8217;m probably stick to 2D top down or even a flat puzzle game this time to avoid coding broken platformer physics yet another time.<\/p>\n <p><strong>Good luck and lots of fun to all participants.<\/strong><\/p>\n <p>PS: No bonus themes yet?<br \/>\n PS2: Technically, it is my &#8220;I&#8217;m in&#8221; post #5. I didn&#8217;t wrote one the first time as I started in the middle of the weekend back then. \ud83d\ude09<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/haxe\/\" rel=\"tag\">haXe<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/html5\/\" rel=\"tag\">html5<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/openfl\/\" rel=\"tag\">openfl<\/a><\/p>","time":"April 9th, 2015 2:48 pm","title":"I\u2019m in post #6"}