{"author_name":"Crowbeak","cat":"LD #32","comments":[],"epoch":1428835560,"likes":2,"metadata":{"p_key":"21176","p_author":"Crowbeak","p_authorkey":"16689","p_urlkey":"56524","p_title":"\\o\/ Godot Engine basic-y base code","p_cat":"LD #32","p_event":"LD32","p_time":"1428835560","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"16689","us_name":"Crowbeak","us_username":"crowbeak","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I&#8217;ve decided that unless I work with Eniko for this LD, I&#8217;m using Godot. As part of warmup\/learning the engine, I&#8217;ve created some very basic stock stuff to start my game off with. As per rulez for the compo, I am making it available for everyone to use if they want.<\/p>\n <p><a href=\"http:\/\/www.lenaleray.us\/jam\/godot\/LDBase.zip\">Grab it here! (zip)<\/a><\/p>\n <p>It has a splash screen on which the logo fades in and then out while a sound plays and a handy function for changing scenes that gets called at the end of the fade animation to bring up the start scene. The start scene is so small you can&#8217;t see it, but this also includes [what should be] working progress bar code for scene loading.<\/p>\n <p>I might update this again before the jam starts, but in the meantime&#8230; \\o\/ Viva Ludum Dare!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/base-code\/\" rel=\"tag\">base code<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/godot\/\" rel=\"tag\">godot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/godot-engine\/\" rel=\"tag\">godot engine<\/a><\/p>","time":"April 12th, 2015 5:46 am","title":"\\o\/ Godot Engine basic-y base code"}