{"author_link":"\/users\/julienlussiez","author_name":"JulienLussiez","author_uid":"julienlussiez","comments":[],"epoch":1745765008,"event":"LD57","format":"md","ldjam_node_id":415439,"likes":7,"metadata":{"p_key":"211691","p_author":"JulienLussiez","p_authorkey":"1120357","p_urlkey":"451518","p_title":"People liked holding their breath.","p_cat":"LDJam ","p_event":"LD57","p_time":"1745765008","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1120357","us_name":"JulienLussiez","us_username":"julienlussiez","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":3,"author":120357,"body":"![Capture d\u2019e\u0301cran 2025-04-27 a\u0300 16.35.05.png](\/\/\/raw\/526\/d1\/z\/6c84c.png)\n\nResults are pretty good. My best score since I started doing game jams. I think what worked this time is I had an idea of an original concept pretty soon during the week-end. Also, I chose a minimalist style so I was able to iterate quickly on the idea and find a good presentation to deliver the concept. \n\nMaybe it's a good flow for me to work with 1-bit pixel art to focus on the game mechanics. \n\nAfter the game jam, I took into account the feedback and started to work on an other version with better graphics and better immersion. I tried a lot of style but finally managed to have something interesting with voxel art. Here's a comparison. There's still a lot to do.\n\nBefore:\n![Image sans titre2.png](\/\/\/raw\/526\/d1\/z\/6c84e.png)\n\nAfter:\n![Image sans titre.png](\/\/\/raw\/526\/d1\/z\/6c84d.png)\n\nI also learnt that maybe I should consider making games with no pressure and focus on what I like. The game I made for LD57 is not a publishable game, there's no financial potential, it's just a game for a game jam. But working on it is a good hobby and maybe it is just enough. ","comments":1,"comments-timestamp":"2025-04-27T18:34:21Z","created":"2025-04-27T14:35:11Z","files":[],"files-timestamp":0,"id":415439,"love":7,"love-timestamp":"2025-04-28T09:32:10Z","meta":[],"modified":"2025-04-28T09:32:10Z","name":"People liked holding their breath.","node-timestamp":"2025-04-27T14:43:28Z","parent":413193,"parents":[1,5,9,406845,413193],"path":"\/events\/ludum-dare\/57\/apnea\/people-liked-holding-their-breath","published":"2025-04-27T14:43:28Z","scope":"public","slug":"people-liked-holding-their-breath","subsubtype":"","subtype":"","type":"post","version":1312753},"node_metadata":{"n_key":"415439","n_urlkey":"451518","n_parent":"413193","n_path":"\/events\/ludum-dare\/57\/apnea\/people-liked-holding-their-breath","n_slug":"people-liked-holding-their-breat","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"120357","n_created":"1745764511","n_modified":"1745832730","n_version":"1312753","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/apnea\/people-liked-holding-their-breath","text":"![Capture d\u2019e\u0301cran 2025-04-27 a\u0300 16.35.05.png](\/\/\/raw\/526\/d1\/z\/6c84c.png)\n\nResults are pretty good. My best score since I started doing game jams. I think what worked this time is I had an idea of an original concept pretty soon during the week-end. Also, I chose a minimalist style so I was able to iterate quickly on the idea and find a good presentation to deliver the concept. \n\nMaybe it's a good flow for me to work with 1-bit pixel art to focus on the game mechanics. \n\nAfter the game jam, I took into account the feedback and started to work on an other version with better graphics and better immersion. I tried a lot of style but finally managed to have something interesting with voxel art. Here's a comparison. There's still a lot to do.\n\nBefore:\n![Image sans titre2.png](\/\/\/raw\/526\/d1\/z\/6c84e.png)\n\nAfter:\n![Image sans titre.png](\/\/\/raw\/526\/d1\/z\/6c84d.png)\n\nI also learnt that maybe I should consider making games with no pressure and focus on what I like. The game I made for LD57 is not a publishable game, there's no financial potential, it's just a game for a game jam. But working on it is a good hobby and maybe it is just enough. ","title":"People liked holding their breath.","wayback_source":[]}