{"author_link":"\/users\/python-b5","author_name":"python-b5","author_uid":"python-b5","comments":[],"epoch":1745724614,"event":"LD57","format":"md","ldjam_node_id":415416,"likes":4,"metadata":{"p_key":"211672","p_author":"python-b5","p_authorkey":"1259103","p_urlkey":"451499","p_title":"Scares on Schedule - Post-jam update out now!","p_cat":"LDJam ","p_event":"LD57","p_time":"1745724614","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1259103","us_name":"LDJam user 259103","us_username":"259103","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":1,"author":259103,"body":"![Screenshot 1.png](\/\/\/raw\/f14\/f3\/z\/6c81e.png)\n\nA large post-jam update is now available for Scares on Schedule, taking all the\nfeedback we recieved over the rating period into account. The game's difficulty\nhas been fine-tuned to ramp up more slowly, hopefully making the game less\nfrustrating. We've also done a bunch of extra polish across the game to make it\nthe best it can be, and attempted to better teach the game's mechanics to the\nplayer.\n\nWe hope this update will provide a great experience for new players, and\nencourage previous players to give it another try! We have tried our hardest to\nmake the game feel both fair and rewarding.\n\n\ud83c\udfae You can play or download the game here: https:\/\/berry-games.itch.io\/scares\n\n## Changes\n\n### Balance\n- Villagers now only require 1-2 minigames each at the start of a run. Spawn\n  rate increases now additionally increase the amount of minigames each villager\n  requires, so once the maximum difficulty is reached, they will always require\n  three minigames each like in the original version of the game.\n- There is now a visual alert when new villagers spawn off-screen, and a new\n  visual + audio alert when an off-screen villager is nearing the staircase.\n- The melody minigame now has only 5 notes. The hitbox for ringing each bell has\n  been widened slightly, and the same bell can now be rung repeatedly without\n  waiting for the animation to finish each time.\n- In the candles minigame, the candles' hitboxes are larger, and the timer has\n  been extended by 1 second.\n- The matching minigame now has only 4 cards. To improve visibility, the cards\n  now have higher contrast, and the matching pair of cards will always draw\n  above the others to make tracking them easier.\n- The BOO! minigame now has a more lenient timing window. It also resets faster,\n  so the overall minigame takes less time to finish.\n- Upward acceleration when hovering objects in the hover minigame has been\n  increased, and the timer has been shortened by 1 second.\n\n### Polish\n- Thunder sounds have been added to the title screen, and the backdrop has been\n  replaced with a more detailed version.\n- All minigames now use the horror sting sound to indicate success.\n- A new sound effect has been added to signal when tutorial \/ difficulty up\n  messages appear.\n- A new application icon has been added.\n\n### Fixes\n- The behavior of scares interrupting other scares has been fixed to work as\n  originally intended (environmental scares interrupt each other, and minigame\n  scares interrupt all scares).\n- Villagers can no longer become scared without animating, and can no longer\n  continue walking after their final required minigame is completed.\n- Minigame success and failure sounds can no longer play multiple times in a\n  single minigame.\n- The \"(NEW BEST!)\" text no longer suddenly disappears when the camera begins\n  scrolling backwards at the end of a run.","comments":0,"created":"2025-04-27T03:28:39Z","files":[],"files-timestamp":0,"id":415416,"love":4,"love-timestamp":"2025-04-27T08:29:02Z","meta":[],"modified":"2025-04-27T08:29:02Z","name":"Scares on Schedule - Post-jam update out now!","node-timestamp":"2025-04-27T03:30:14Z","parent":408161,"parents":[1,5,9,406845,408161],"path":"\/events\/ludum-dare\/57\/scares-on-schedule\/scares-on-schedule-post-jam-update-out-now","published":"2025-04-27T03:30:14Z","scope":"public","slug":"scares-on-schedule-post-jam-update-out-now","subsubtype":"","subtype":"","type":"post","version":1312656},"node_metadata":{"n_key":"415416","n_urlkey":"451499","n_parent":"408161","n_path":"\/events\/ludum-dare\/57\/scares-on-schedule\/scares-on-schedule-post-jam-update-out-now","n_slug":"scares-on-schedule-post-jam-upda","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"259103","n_created":"1745724519","n_modified":"1745742542","n_version":"1312656","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/scares-on-schedule\/scares-on-schedule-post-jam-update-out-now","text":"![Screenshot 1.png](\/\/\/raw\/f14\/f3\/z\/6c81e.png)\n\nA large post-jam update is now available for Scares on Schedule, taking all the\nfeedback we recieved over the rating period into account. The game's difficulty\nhas been fine-tuned to ramp up more slowly, hopefully making the game less\nfrustrating. We've also done a bunch of extra polish across the game to make it\nthe best it can be, and attempted to better teach the game's mechanics to the\nplayer.\n\nWe hope this update will provide a great experience for new players, and\nencourage previous players to give it another try! We have tried our hardest to\nmake the game feel both fair and rewarding.\n\n\ud83c\udfae You can play or download the game here: https:\/\/berry-games.itch.io\/scares\n\n## Changes\n\n### Balance\n- Villagers now only require 1-2 minigames each at the start of a run. Spawn\n  rate increases now additionally increase the amount of minigames each villager\n  requires, so once the maximum difficulty is reached, they will always require\n  three minigames each like in the original version of the game.\n- There is now a visual alert when new villagers spawn off-screen, and a new\n  visual + audio alert when an off-screen villager is nearing the staircase.\n- The melody minigame now has only 5 notes. The hitbox for ringing each bell has\n  been widened slightly, and the same bell can now be rung repeatedly without\n  waiting for the animation to finish each time.\n- In the candles minigame, the candles' hitboxes are larger, and the timer has\n  been extended by 1 second.\n- The matching minigame now has only 4 cards. To improve visibility, the cards\n  now have higher contrast, and the matching pair of cards will always draw\n  above the others to make tracking them easier.\n- The BOO! minigame now has a more lenient timing window. It also resets faster,\n  so the overall minigame takes less time to finish.\n- Upward acceleration when hovering objects in the hover minigame has been\n  increased, and the timer has been shortened by 1 second.\n\n### Polish\n- Thunder sounds have been added to the title screen, and the backdrop has been\n  replaced with a more detailed version.\n- All minigames now use the horror sting sound to indicate success.\n- A new sound effect has been added to signal when tutorial \/ difficulty up\n  messages appear.\n- A new application icon has been added.\n\n### Fixes\n- The behavior of scares interrupting other scares has been fixed to work as\n  originally intended (environmental scares interrupt each other, and minigame\n  scares interrupt all scares).\n- Villagers can no longer become scared without animating, and can no longer\n  continue walking after their final required minigame is completed.\n- Minigame success and failure sounds can no longer play multiple times in a\n  single minigame.\n- The \"(NEW BEST!)\" text no longer suddenly disappears when the camera begins\n  scrolling backwards at the end of a run.","title":"Scares on Schedule - Post-jam update out now!","wayback_source":[]}