{"author_name":"maunovaha","cat":"LD #32","comments":[],"epoch":1428850200,"likes":1,"metadata":{"p_key":"21166","p_author":"maunovaha","p_authorkey":"41499","p_urlkey":"56514","p_title":"Taking part in my first ever LDJAM","p_cat":"LD #32","p_event":"LD32","p_time":"1428850200","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"41499","us_name":"maunovaha","us_username":"maunovaha","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Hello developers!<\/p>\n <p>My name is Mauno V\u00e4h\u00e4, I am programmer by work and hobby, and I am here to give\u00a0#LDJAM a try.<\/p>\n <p>As a background, I have done some #GGJ&#8217;s previously (+ some other game jams), but I have never tried #LDJAM.<\/p>\n <p>That being said,\u00a0my expectations are high, but at the same time, I really don&#8217;t what to expect. \ud83d\ude00<\/p>\n <p>But, if I have learned anything from previous game jams, I try to keep things simple (KISS) and\u00a0just make a game which is playable + fun.<\/p>\n <p>Therefore, I will be probably using\u00a0at least following tools:<\/p>\n <ul>\n <li>GameMaker Studio &#8211; Fast to prototype and to make games with<\/li>\n <li>Photoshop &#8211; I have used it waaaaaaaaaay too long, so it&#8217;s best choice for graphics<\/li>\n <li>Sounds &#8211; I have no idea, something which I need to decide while doing the game, all suggestions welcome!<\/li>\n <\/ul>\n <p>So, this is the end of this short post, I look forward to\u00a0the gamejam and playing the games\u00a0which are created during the weekend.<\/p>\n <p>Cheers!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld32\/\" rel=\"tag\">ld32<\/a><\/p>","time":"April 12th, 2015 9:50 am","title":"Taking part in my first ever LDJAM"}