{"author_link":"\/users\/emsea","author_name":"Emsea","author_uid":"emsea","comments":[],"epoch":1745704799,"event":"LD57","format":"md","ldjam_node_id":415384,"likes":3,"metadata":{"p_key":"211651","p_author":"Emsea","p_authorkey":"1397733","p_urlkey":"451478","p_title":"Hello Darkness - Post Jam Update","p_cat":"LDJam ","p_event":"LD57","p_time":"1745704799","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1397733","us_name":"Emsea","us_username":"emsea","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":1,"author":397733,"body":"![HD_postJam_image.png](\/\/\/raw\/5a1\/16\/z\/6c802.png)\n\nHey Submariners!!\n\nIt\u2019s hard to believe, but it\u2019s already been 18 days since we submitted [Hello Darkness](https:\/\/ldjam.com\/events\/ludum-dare\/57\/hello-darkness) for Ludum Dare 57 \u2014 and the response from all of you has been absolutely incredible. Your feedback, support, and enthusiasm have meant the world to us!\n\nSince then, the team has been hard at work crafting a Post-Jam Version of the game \u2014 a version that we believe is truly worthy of your time. Whether you have played it before or are just jumping in, we are incredibly excited to invite you to dive back in and experience what we consider the definitive edition of Hello Darkness.\u200b\u200b\n\nBelow is a comprehensive list of changes for the new update:\n\n - Difficulty curve has been adjusted to extend play time.\n - Some environment geo has been modified to balance gameplay.\n - Radar Siren range has been doubled so players can hear it from the back of the sub.\n - The warning system has been tweaked to be more reliable.\n - Impact sounds to the sub's hull are now directional.\n - Fixed an issue where the machine failing sound for equipment wasn't firing.\n - Water will now appear to pour out of cracked windows.\n - Particles have been extensively optimized to improve overall performance.\n - Machines will now spark at the first damaged state.\n - Directions and inputs now appear when mounting the helm.\n - The reticle is less jumpy when switching between indicators.\n - The toilet will now be highlighted when holding a full bucket.\n - The Wrench and Bucket now play animations when used.\n - Water has been modified to stand out better inside the hull.\n - The color and scale of some tools have been adjusted to stand out better in darkness.\n - Modified the compression of textures to ensure they appear correctly in web build.\n - Fixed a bug where the depth zones were not being counted properly.\n - Fixed an issue where suffocation audio continued playing after death.\n\nWe have done a number of optimizations to help improve the overall experience, more specifically: getting our html build to not crash. Suffice to say, we are confident we have achieved that. That said, even with all the improvements, performance in the HTML version still varies a lot depending on your device and browser. We\u2019re pretty new to developing for web, and this jam has been a huge learning experience for us, and everything we've picked up will definitely help future projects. If you\u2019re playing the HTML version, we highly recommend using Chrome \u2014 it seems to run the most consistently there. Honestly, the fact we got it running at all feels like a small miracle, and we\u2019re super proud of how far it\u2019s come! Still, we recommend downloading the .exe for the best experience.\n\n### You can find the post jam version available on our [Itch Page](https:\/\/emsea.itch.io\/hellodarkness)\n\nWhile there\u2019s always more polish and features we could add, we\u2019ve decided that with this latest update, we will be wrapping up development on Hello Darkness. It\u2019s been an amazing journey, and we\u2019re so proud of how far the game has come thanks to all of your feedback and support.\u200b\n\nRest assured, this will not be the end for Tiny Bot. We hope to continue bringing new creative ideas to future jams. In the meantime, we\u2019re shifting our focus back to our previous project, [Poppet\u200b](https:\/\/ldjam.com\/events\/ludum-dare\/56\/poppet) which has seen massive improvements since our 1.2 update released at the end of October. We're not quite ready to show anything off just yet, but we promise \u2014 it\u2019ll be worth the wait. You can expect more updates from us in the coming months!\u200b\u200b\u200b\n\nThank you again for being part of this journey with us. \ud83d\udc96\u200b","comments":0,"created":"2025-04-26T19:36:11Z","files":[],"files-timestamp":0,"id":415384,"love":3,"love-timestamp":"2025-04-26T23:25:48Z","meta":[],"modified":"2025-04-26T23:25:48Z","name":"Hello Darkness - Post Jam Update","node-timestamp":"2025-04-26T22:01:30Z","parent":408709,"parents":[1,5,9,406845,408709],"path":"\/events\/ludum-dare\/57\/hello-darkness\/hello-darkness-post-jam-update","published":"2025-04-26T21:59:59Z","scope":"public","slug":"hello-darkness-post-jam-update","subsubtype":"","subtype":"","type":"post","version":1312544},"node_metadata":{"n_key":"415384","n_urlkey":"451478","n_parent":"408709","n_path":"\/events\/ludum-dare\/57\/hello-darkness\/hello-darkness-post-jam-update","n_slug":"hello-darkness-post-jam-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"397733","n_created":"1745696171","n_modified":"1745709948","n_version":"1312544","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/hello-darkness\/hello-darkness-post-jam-update","text":"![HD_postJam_image.png](\/\/\/raw\/5a1\/16\/z\/6c802.png)\n\nHey Submariners!!\n\nIt\u2019s hard to believe, but it\u2019s already been 18 days since we submitted [Hello Darkness](https:\/\/ldjam.com\/events\/ludum-dare\/57\/hello-darkness) for Ludum Dare 57 \u2014 and the response from all of you has been absolutely incredible. Your feedback, support, and enthusiasm have meant the world to us!\n\nSince then, the team has been hard at work crafting a Post-Jam Version of the game \u2014 a version that we believe is truly worthy of your time. Whether you have played it before or are just jumping in, we are incredibly excited to invite you to dive back in and experience what we consider the definitive edition of Hello Darkness.\u200b\u200b\n\nBelow is a comprehensive list of changes for the new update:\n\n - Difficulty curve has been adjusted to extend play time.\n - Some environment geo has been modified to balance gameplay.\n - Radar Siren range has been doubled so players can hear it from the back of the sub.\n - The warning system has been tweaked to be more reliable.\n - Impact sounds to the sub's hull are now directional.\n - Fixed an issue where the machine failing sound for equipment wasn't firing.\n - Water will now appear to pour out of cracked windows.\n - Particles have been extensively optimized to improve overall performance.\n - Machines will now spark at the first damaged state.\n - Directions and inputs now appear when mounting the helm.\n - The reticle is less jumpy when switching between indicators.\n - The toilet will now be highlighted when holding a full bucket.\n - The Wrench and Bucket now play animations when used.\n - Water has been modified to stand out better inside the hull.\n - The color and scale of some tools have been adjusted to stand out better in darkness.\n - Modified the compression of textures to ensure they appear correctly in web build.\n - Fixed a bug where the depth zones were not being counted properly.\n - Fixed an issue where suffocation audio continued playing after death.\n\nWe have done a number of optimizations to help improve the overall experience, more specifically: getting our html build to not crash. Suffice to say, we are confident we have achieved that. That said, even with all the improvements, performance in the HTML version still varies a lot depending on your device and browser. We\u2019re pretty new to developing for web, and this jam has been a huge learning experience for us, and everything we've picked up will definitely help future projects. If you\u2019re playing the HTML version, we highly recommend using Chrome \u2014 it seems to run the most consistently there. Honestly, the fact we got it running at all feels like a small miracle, and we\u2019re super proud of how far it\u2019s come! Still, we recommend downloading the .exe for the best experience.\n\n### You can find the post jam version available on our [Itch Page](https:\/\/emsea.itch.io\/hellodarkness)\n\nWhile there\u2019s always more polish and features we could add, we\u2019ve decided that with this latest update, we will be wrapping up development on Hello Darkness. It\u2019s been an amazing journey, and we\u2019re so proud of how far the game has come thanks to all of your feedback and support.\u200b\n\nRest assured, this will not be the end for Tiny Bot. We hope to continue bringing new creative ideas to future jams. In the meantime, we\u2019re shifting our focus back to our previous project, [Poppet\u200b](https:\/\/ldjam.com\/events\/ludum-dare\/56\/poppet) which has seen massive improvements since our 1.2 update released at the end of October. We're not quite ready to show anything off just yet, but we promise \u2014 it\u2019ll be worth the wait. You can expect more updates from us in the coming months!\u200b\u200b\u200b\n\nThank you again for being part of this journey with us. \ud83d\udc96\u200b","title":"Hello Darkness - Post Jam Update","wayback_source":[]}