{"author_link":"\/users\/betovf","author_name":"betovf","author_uid":"betovf","comments":[],"epoch":1745496742,"event":"LD57","format":"md","ldjam_node_id":415266,"likes":3,"metadata":{"p_key":"211579","p_author":"betovf","p_authorkey":"1212887","p_urlkey":"451403","p_title":"Cadet Mizuno Postjam version","p_cat":"LDJam ","p_event":"LD57","p_time":"1745496742","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1212887","us_name":"betovf","us_username":"betovf","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":3,"author":212887,"body":"![Godot_v4.3-stable_win64_qz1cwieFp7.png](\/\/\/raw\/79f\/33\/z\/6c6f7.png)\n\nJust uploaded a **postjam version** of my game with some improvements suggested by users' feedback:\n\n - Enemies difficulty adjusted.\n - Moving objects now cast a shadow to be aware of enemies view.\n - Level 2 remade to be easier.\n - Clamp camera position to level borders.\n - Use R for restart a level instead of ESC.\n\n## Try it here: https:\/\/betovf.itch.io\/cadet-mizuno-post-ld57\n\n## Play and rate original sumbission [here](https:\/\/ldjam.com\/events\/ludum-dare\/57\/cadet-mizuno).\n","comments":1,"comments-timestamp":"2025-04-24T12:20:35Z","created":"2025-04-24T11:55:53Z","files":[],"files-timestamp":0,"id":415266,"love":3,"love-timestamp":"2025-04-24T18:02:27Z","meta":[],"modified":"2025-04-24T18:02:27Z","name":"Cadet Mizuno Postjam version","node-timestamp":"2025-04-24T13:46:34Z","parent":412297,"parents":[1,5,9,406845,412297],"path":"\/events\/ludum-dare\/57\/cadet-mizuno\/cadet-mizuno-postjam-version","published":"2025-04-24T12:12:22Z","scope":"public","slug":"cadet-mizuno-postjam-version","subsubtype":"","subtype":"","type":"post","version":1312006},"node_metadata":{"n_key":"415266","n_urlkey":"451403","n_parent":"412297","n_path":"\/events\/ludum-dare\/57\/cadet-mizuno\/cadet-mizuno-postjam-version","n_slug":"cadet-mizuno-postjam-version","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"212887","n_created":"1745495753","n_modified":"1745517747","n_version":"1312006","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/cadet-mizuno\/cadet-mizuno-postjam-version","text":"![Godot_v4.3-stable_win64_qz1cwieFp7.png](\/\/\/raw\/79f\/33\/z\/6c6f7.png)\n\nJust uploaded a **postjam version** of my game with some improvements suggested by users' feedback:\n\n - Enemies difficulty adjusted.\n - Moving objects now cast a shadow to be aware of enemies view.\n - Level 2 remade to be easier.\n - Clamp camera position to level borders.\n - Use R for restart a level instead of ESC.\n\n## Try it here: https:\/\/betovf.itch.io\/cadet-mizuno-post-ld57\n\n## Play and rate original sumbission [here](https:\/\/ldjam.com\/events\/ludum-dare\/57\/cadet-mizuno).\n","title":"Cadet Mizuno Postjam version","wayback_source":[]}