Coders, I would like to summon your brainpower!

No, not for our game โ€” that already got its sweet 20 ratings (thank you all!). This time, I need your wisdom for my latest side-quest.

Iโ€™m cooking up a boilerplate codebase designed to make your next Ludum Dare (or any jam) a smoother ride. The plan is to have it ready before the next LD so anyone can pick it up and skip the boring grind.

We're talking: - ๐Ÿ† Plug-and-play highscore tables - ๐Ÿ–ผ๏ธ Basic texture rendering - ๐ŸŽถ Audio playback management - ๐Ÿ“‹ Easily create some basic menu screens

All of it minimalist, intuitive, and open to hacking. Iโ€™m not building a framework โ€” this is a launchpad. The kind of thing you can pry open and rewire however you like.

I'm writing docs too, so you're not left decoding mysterious variables at 3 AM.

๐Ÿ” What Iโ€™d love to hear from you:

  • What daunting setup tasks always slow you down?
  • Which features are a chore to you to implement every time?
  • What things should I automate?
  • What stuff should I stay away from?
  • Would a setup wizard be cool or just a waste of time?
  • Last one: JavaScript or TypeScript, which would you prefer and why?

Let me know what you want from a dev-friendly boilerplate. Iโ€™m all ~~ears~~ eyes!

Slogan: Create your prototype in a ziffy, then start poking the code


  • You can follow development here: https://www.wouter52.com/PROJECTS/PelPurrfect
  • You can follow the devlog here : https://www.wouter52.com/blog?tag=PelPurrfect

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