Coders, I would like to summon your brainpower!
No, not for our game โ that already got its sweet 20 ratings (thank you all!). This time, I need your wisdom for my latest side-quest.
Iโm cooking up a boilerplate codebase designed to make your next Ludum Dare (or any jam) a smoother ride. The plan is to have it ready before the next LD so anyone can pick it up and skip the boring grind.
We're talking: - ๐ Plug-and-play highscore tables - ๐ผ๏ธ Basic texture rendering - ๐ถ Audio playback management - ๐ Easily create some basic menu screens
All of it minimalist, intuitive, and open to hacking. Iโm not building a framework โ this is a launchpad. The kind of thing you can pry open and rewire however you like.
I'm writing docs too, so you're not left decoding mysterious variables at 3 AM.
๐ What Iโd love to hear from you:
- What daunting setup tasks always slow you down?
- Which features are a chore to you to implement every time?
- What things should I automate?
- What stuff should I stay away from?
- Would a setup wizard be cool or just a waste of time?
- Last one: JavaScript or TypeScript, which would you prefer and why?
Let me know what you want from a dev-friendly boilerplate. Iโm all ~~ears~~ eyes!
Slogan: Create your prototype in a ziffy, then start poking the code
- You can follow development here: https://www.wouter52.com/PROJECTS/PelPurrfect
- You can follow the devlog here : https://www.wouter52.com/blog?tag=PelPurrfect
