{"author_name":"Jeasonfire","cat":"LD #32","comments":[],"epoch":1428855360,"likes":2,"metadata":{"p_key":"21153","p_author":"Jeasonfire","p_authorkey":"29941","p_urlkey":"56499","p_title":"Doing things a bit differently","p_cat":"LD #32","p_event":"LD32","p_time":"1428855360","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"29941","us_name":"Jeasonfire","us_username":"jeasonfire","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>As the title says, I&#8217;m changing my game up a bit. (Pardon the pun) So far, I&#8217;ve made two LD-games using plain Java, and one using libGDX. This time, I&#8217;m using Unity. I haven&#8217;t used a proper engine like this in years (used GameMaker a few years ago), so this&#8217;ll be an interesting new experience. List of the tools I&#8217;ll probably use:<\/p>\n <ul>\n <li><strong>Engine<\/strong>: Unity 5 Personal Edition<\/li>\n <li><strong>Models<\/strong>: Blender<\/li>\n <li><strong>Textures<\/strong>: Paint.NET\/GIMP<\/li>\n <li><strong>Music<\/strong>: LMMS\/Sonic Pi\/Beepbox (depending on how much time\/inspiration I have at the time)<\/li>\n <li><strong>Sound effects<\/strong>: Bfxr<\/li>\n <\/ul>\n <p>Happy Ludum Dareing to everyone, have fun. (Daring?)<\/p>","time":"April 12th, 2015 11:16 am","title":"Doing things a bit differently"}