{"author_link":"\/users\/5apper","author_name":"5apper","author_uid":"5apper","comments":[],"epoch":1744740560,"event":"LD57","format":"md","ldjam_node_id":415003,"likes":5,"metadata":{"p_key":"211434","p_author":"5apper","p_authorkey":"1276263","p_urlkey":"451240","p_title":"Some art from Deathtective","p_cat":"LDJam ","p_event":"LD57","p_time":"1744740560","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1276263","us_name":"5apper","us_username":"5apper","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":1,"author":276263,"body":"While both of us are mostly programmers, the art for [Deathtective](https:\/\/ldjam.com\/events\/ludum-dare\/57\/deathtective) came out unexpectedly rather nice.\n\n## Here's some of the sprites we created:\n***\n### The first version of Death (without the top hat yet):\n![death_l.png](\/\/\/raw\/727\/34\/z\/6c39f.png)\n\n### And the final version:\n![death_l_new.png](\/\/\/raw\/727\/34\/z\/6c3a0.png)\n\n\n### The title screen went through multiple iterations too:\n![title_screen_evolution.png](\/\/\/raw\/727\/34\/z\/6c3a4.png)\n\n\n### For a bit there was an alternative, more pixelized version of the title screen as well:\n![title_screen_pa.png](\/\/\/raw\/727\/34\/z\/6c3a5.png)\n\n\n### We also created two versions of the murder victim's dead body, one for when the player inspects it:\n![brian.png](\/\/\/raw\/727\/34\/z\/6c3a2.png)\n\n### And one for to be used when the player is walking around it:\n![brian_flat.png](\/\/\/raw\/727\/34\/z\/6c3a1.png)\n\n\n### And a screenshot from the development of the elevator mechanic:\n\n![old_test2.png](\/\/\/raw\/727\/34\/z\/6c3a8.png)\n\n### And one of the first sketches of the general idea for the gameplay:\n\n![sketch.png](\/\/\/raw\/727\/34\/z\/6c3a9.png)\n***\nDuring those three days we did so much work, it seemed like a week at least :D","comments":0,"created":"2025-04-15T17:11:07Z","files":[],"files-timestamp":0,"id":415003,"love":5,"love-timestamp":"2025-04-19T21:34:06Z","meta":[],"modified":"2025-04-19T21:34:06Z","name":"Some art from Deathtective","node-timestamp":"2025-04-15T18:10:13Z","parent":406988,"parents":[1,5,9,406845,406988],"path":"\/events\/ludum-dare\/57\/deathtective\/some-art-from-deathtective","published":"2025-04-15T18:09:20Z","scope":"public","slug":"some-art-from-deathtective","subsubtype":"","subtype":"","type":"post","version":1310738},"node_metadata":{"n_key":"415003","n_urlkey":"451240","n_parent":"406988","n_path":"\/events\/ludum-dare\/57\/deathtective\/some-art-from-deathtective","n_slug":"some-art-from-deathtective","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"276263","n_created":"1744737067","n_modified":"1745098446","n_version":"1310738","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/deathtective\/some-art-from-deathtective","text":"While both of us are mostly programmers, the art for [Deathtective](https:\/\/ldjam.com\/events\/ludum-dare\/57\/deathtective) came out unexpectedly rather nice.\n\n## Here's some of the sprites we created:\n***\n### The first version of Death (without the top hat yet):\n![death_l.png](\/\/\/raw\/727\/34\/z\/6c39f.png)\n\n### And the final version:\n![death_l_new.png](\/\/\/raw\/727\/34\/z\/6c3a0.png)\n\n\n### The title screen went through multiple iterations too:\n![title_screen_evolution.png](\/\/\/raw\/727\/34\/z\/6c3a4.png)\n\n\n### For a bit there was an alternative, more pixelized version of the title screen as well:\n![title_screen_pa.png](\/\/\/raw\/727\/34\/z\/6c3a5.png)\n\n\n### We also created two versions of the murder victim's dead body, one for when the player inspects it:\n![brian.png](\/\/\/raw\/727\/34\/z\/6c3a2.png)\n\n### And one for to be used when the player is walking around it:\n![brian_flat.png](\/\/\/raw\/727\/34\/z\/6c3a1.png)\n\n\n### And a screenshot from the development of the elevator mechanic:\n\n![old_test2.png](\/\/\/raw\/727\/34\/z\/6c3a8.png)\n\n### And one of the first sketches of the general idea for the gameplay:\n\n![sketch.png](\/\/\/raw\/727\/34\/z\/6c3a9.png)\n***\nDuring those three days we did so much work, it seemed like a week at least :D","title":"Some art from Deathtective","wayback_source":[]}