{"author_link":"\/users\/mikhailne","author_name":"MikhailNe","author_uid":"mikhailne","comments":[],"epoch":1744587799,"event":"LD57","format":"md","ldjam_node_id":414917,"likes":3,"metadata":{"p_key":"211382","p_author":"MikhailNe","p_authorkey":"1397457","p_urlkey":"451187","p_title":"I tried and I did, but...","p_cat":"LDJam ","p_event":"LD57","p_time":"1744587799","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1397457","us_name":"MikhailNe","us_username":"mikhailne","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":1,"author":397457,"body":"![Screenshot_14.png](\/\/\/raw\/190\/16\/z\/6c2bd.png)\n\n## Hello everyone!\n\nThis is my second LD jam. Last time I participated in a team as a programmer. But this time I decided to go alone and prove to myself that I can do all aspects of the game so that in the end it will be something fun.\n\nI am generally happy with the result, but...\nI would like to finish the game a little after the jam and would be very happy to get more feedback.\n\n### [Game page](<https:\/\/ldjam.com\/events\/ludum-dare\/57\/deep-dive-probe>)\n\n![Screenshot_15.png](\/\/\/raw\/190\/16\/z\/6c2bc.png)\n\n## At this point, I have already collected some feedback and outlined a list of fixes:\n\n- Some training period is needed at the beginning. I am thinking of making something like a zero level, which will be available once and then transition to the main game.\n- It will be necessary to make dying less annoying by visualizing progress on the defeat screen. And perhaps add some metaprogression, in addition to opening new upgrades.\n- I think it is worthwhile to better signal the opening of new upgrades.\n- Add a few more upgrade options to remove the need for the same ones to drop (since this is currently done due to a small pool)\n- Change the music to a more dynamic one and replace the sound of volume change.\n- Make a faster progression of mechanics changes (for example, add obstacles with a more obvious change in behavior to the second stage).\n- Perhaps it\u2019s worth changing the visuals towards something darker, but I\u2019m still thinking about this.\nIf anything on this list seems questionable to you, feel free to write about it.\n\n![Screenshot_16.png](\/\/\/raw\/190\/16\/z\/6c2c1.png)\n\n## In any case, I'm glad that I was able to take part in the jam. Thank you for your interest!\n","comments":0,"created":"2025-04-13T23:03:49Z","files":[],"files-timestamp":0,"id":414917,"love":3,"love-timestamp":"2025-04-14T13:55:41Z","meta":[],"modified":"2025-04-14T13:55:41Z","name":"I tried and I did, but...","node-timestamp":"2025-04-13T23:43:19Z","parent":408404,"parents":[1,5,9,406845,408404],"path":"\/events\/ludum-dare\/57\/deep-dive-probe\/i-tried-and-i-did-but","published":"2025-04-13T23:43:19Z","scope":"public","slug":"i-tried-and-i-did-but","subsubtype":"","subtype":"","type":"post","version":1310317},"node_metadata":{"n_key":"414917","n_urlkey":"451187","n_parent":"408404","n_path":"\/events\/ludum-dare\/57\/deep-dive-probe\/i-tried-and-i-did-but","n_slug":"i-tried-and-i-did-but","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"397457","n_created":"1744585429","n_modified":"1744638941","n_version":"1310317","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/deep-dive-probe\/i-tried-and-i-did-but","text":"![Screenshot_14.png](\/\/\/raw\/190\/16\/z\/6c2bd.png)\n\n## Hello everyone!\n\nThis is my second LD jam. Last time I participated in a team as a programmer. But this time I decided to go alone and prove to myself that I can do all aspects of the game so that in the end it will be something fun.\n\nI am generally happy with the result, but...\nI would like to finish the game a little after the jam and would be very happy to get more feedback.\n\n### [Game page](<https:\/\/ldjam.com\/events\/ludum-dare\/57\/deep-dive-probe>)\n\n![Screenshot_15.png](\/\/\/raw\/190\/16\/z\/6c2bc.png)\n\n## At this point, I have already collected some feedback and outlined a list of fixes:\n\n- Some training period is needed at the beginning. I am thinking of making something like a zero level, which will be available once and then transition to the main game.\n- It will be necessary to make dying less annoying by visualizing progress on the defeat screen. And perhaps add some metaprogression, in addition to opening new upgrades.\n- I think it is worthwhile to better signal the opening of new upgrades.\n- Add a few more upgrade options to remove the need for the same ones to drop (since this is currently done due to a small pool)\n- Change the music to a more dynamic one and replace the sound of volume change.\n- Make a faster progression of mechanics changes (for example, add obstacles with a more obvious change in behavior to the second stage).\n- Perhaps it\u2019s worth changing the visuals towards something darker, but I\u2019m still thinking about this.\nIf anything on this list seems questionable to you, feel free to write about it.\n\n![Screenshot_16.png](\/\/\/raw\/190\/16\/z\/6c2c1.png)\n\n## In any case, I'm glad that I was able to take part in the jam. Thank you for your interest!\n","title":"I tried and I did, but...","wayback_source":[]}