{"author_link":"\/users\/angstjaegerstudio904","author_name":"AngstjaegerStudio904","author_uid":"angstjaegerstudio904","comments":[],"epoch":1744572542,"event":"LD57","format":"md","ldjam_node_id":414894,"likes":1,"metadata":{"p_key":"211365","p_author":"AngstjaegerStudio904","p_authorkey":"1373572","p_urlkey":"451170","p_title":"Version 1.0.4 Minor Updates and Plan for version 1.0.5","p_cat":"LDJam ","p_event":"LD57","p_time":"1744572542","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1373572","us_name":"AngstjaegerStudio904","us_username":"angstjaegerstudio904","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":1,"author":373572,"body":"##  13 April 2025, version: 1.0.4\n### Bug Fixes and minor update \u2139\ufe0f(This Version is not available until the end of Ratings)\u2139\ufe0f\n\n+ Add combat animation. - **Added**  \u2705\n+ Modify the movement in the rising water mode so that gravity is almost 0 and pressing W makes going up less slow. - **Fixed** \u2705\n+ Add a game over screen along with a sound. - **Added** \u2705\n+ Upon starting, show how to play with a small explanation of what an autobattler is. - **Added** \u2705\n+ When damage is taken, the damage number turns red and then decreases. - **Added**  \u2705\n+ When the enemy is hit, a flash and shake effect occurs. - **Added** \u2705\n+ When one receives damage, a flash and shake effect occurs. - **Added** \u2705\n+ Damage numbers above each character. - **Added** \u2705\n\n##  Plans for version: 1.0.5\n\n+ Change the health bar to a mind bar that fills up when attacking, and upon reaching 100, performs a special attack. \ud83d\udcc5\n+ Add 3 \"cards\" that do different things when catching a fish in the open world. \ud83d\udcc5\n+ Add more corals and things to the open world. \ud83d\udcc5\n+ Add a New Game Plus system with infinite rounds, but everything becomes progressively harder. \ud83d\udcc5\n+ Create a leaderboard for completed bosses. \ud83d\udcc5\n+ Show the amount of health in numbers inside the health bar. \ud83d\udcc5\n+ Add settings such as a volume bar. \ud83d\udcc5\n+ Add generic click and hover sounds along with visual UI feedback. \ud83d\udcc5\n+ Add a font for the game's internal texts. \ud83d\udcc5\n+ Add small icons like for the .exe and the taskbar. \ud83d\udcc5\n\nPlease continue playing: (https:\/\/ldjam.com\/events\/ludum-dare\/57\/ludumdare-57-placeholder) and giving us feedback, \u2755\u2755this minor update will be publish after ratings\u2755\u2755\n\n\n","comments":0,"created":"2025-04-13T19:21:32Z","files":[],"files-timestamp":0,"id":414894,"love":1,"love-timestamp":"2025-04-13T21:11:02Z","meta":[],"modified":"2025-04-13T21:11:02Z","name":"Version 1.0.4 Minor Updates and Plan for version 1.0.5","node-timestamp":"2025-04-13T19:29:02Z","parent":408147,"parents":[1,5,9,406845,408147],"path":"\/events\/ludum-dare\/57\/ludumdare-57-placeholder\/version-1-0-4-minor-updates-and-plan-for-version-1-0-5","published":"2025-04-13T19:29:02Z","scope":"public","slug":"version-1-0-4-minor-updates-and-plan-for-version-1-0-5","subsubtype":"","subtype":"","type":"post","version":1310122},"node_metadata":{"n_key":"414894","n_urlkey":"451170","n_parent":"408147","n_path":"\/events\/ludum-dare\/57\/ludumdare-57-placeholder\/version-1-0-4-minor-updates-and-plan-for-version-1-0-5","n_slug":"version-1-0-4-minor-updates-and-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"373572","n_created":"1744572092","n_modified":"1744578662","n_version":"1310122","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/ludumdare-57-placeholder\/version-1-0-4-minor-updates-and-plan-for-version-1-0-5","text":"##  13 April 2025, version: 1.0.4\n### Bug Fixes and minor update \u2139\ufe0f(This Version is not available until the end of Ratings)\u2139\ufe0f\n\n+ Add combat animation. - **Added**  \u2705\n+ Modify the movement in the rising water mode so that gravity is almost 0 and pressing W makes going up less slow. - **Fixed** \u2705\n+ Add a game over screen along with a sound. - **Added** \u2705\n+ Upon starting, show how to play with a small explanation of what an autobattler is. - **Added** \u2705\n+ When damage is taken, the damage number turns red and then decreases. - **Added**  \u2705\n+ When the enemy is hit, a flash and shake effect occurs. - **Added** \u2705\n+ When one receives damage, a flash and shake effect occurs. - **Added** \u2705\n+ Damage numbers above each character. - **Added** \u2705\n\n##  Plans for version: 1.0.5\n\n+ Change the health bar to a mind bar that fills up when attacking, and upon reaching 100, performs a special attack. \ud83d\udcc5\n+ Add 3 \"cards\" that do different things when catching a fish in the open world. \ud83d\udcc5\n+ Add more corals and things to the open world. \ud83d\udcc5\n+ Add a New Game Plus system with infinite rounds, but everything becomes progressively harder. \ud83d\udcc5\n+ Create a leaderboard for completed bosses. \ud83d\udcc5\n+ Show the amount of health in numbers inside the health bar. \ud83d\udcc5\n+ Add settings such as a volume bar. \ud83d\udcc5\n+ Add generic click and hover sounds along with visual UI feedback. \ud83d\udcc5\n+ Add a font for the game's internal texts. \ud83d\udcc5\n+ Add small icons like for the .exe and the taskbar. \ud83d\udcc5\n\nPlease continue playing: (https:\/\/ldjam.com\/events\/ludum-dare\/57\/ludumdare-57-placeholder) and giving us feedback, \u2755\u2755this minor update will be publish after ratings\u2755\u2755\n\n\n","title":"Version 1.0.4 Minor Updates and Plan for version 1.0.5","wayback_source":[]}