{"author_link":"\/users\/tsukigan","author_name":"tsukigan","author_uid":"tsukigan","comments":[],"epoch":1744302597,"event":"LD57","format":"md","ldjam_node_id":414574,"likes":4,"metadata":{"p_key":"211198","p_author":"tsukigan","p_authorkey":"1395838","p_urlkey":"451000","p_title":"How I came up with the idea for my game.","p_cat":"LDJam ","p_event":"LD57","p_time":"1744302597","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1395838","us_name":"LDJam user 395838","us_username":"395838","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":1,"author":395838,"body":"![Untitled-2.png](\/\/\/raw\/e3a\/06\/z\/6be63.png)  \nHello! Congratulations to everyone who participated in the jam.  \nI want to share how I came up with the idea for the game.  \n\nBefore the jam, I decided to get some sleep. I voted for the jam theme and went to bed. Different thoughts about what kind of game I wanted to make kept popping into my head.\nThe only requirement I had was simple controls\u2014all actions had to be done with the mouse.\nI couldn\u2019t fall asleep for about 4 hours, thinking about what kind of game I wanted to make.\nI decided to latch onto this very moment\u2014\"pre-sleep contemplation\"\u2014and build a game around this part of our lives.\nBut I only settled on the setting and the general message of the game at that point.  \n\nWhen I woke up and saw the theme, I had to figure out the gameplay. I thought about which mechanics I\u2019ve wanted to implement for a long time and which games I could reference.  \n1. Dungeon Crawler (I\u2019d been playing Wizardry for the past month)  \n2. Undertale (I\u2019ve long wanted to pay tribute to a game I loved as a kid)  \n\nIf we\u2019re talking about whether I\u2019m satisfied with the result... it\u2019s more \"no\" than \"yes.\" I managed to implement about 40% of what I had planned.  \nWhy did it turn out this way? Lack of preparation. Take the controls, for example\u2014I knew what they would be and could have prepared the scripts in advance.  \n\nI\u2019m glad I was able to add the main ending\u2014I would have liked to add more gameplay. But the jam is over, and the game will remain as it is. During development, I thought that I\u2019d be happy if at least someone appreciated the game\u2019s overall message.  \n\nThanks!\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/57\/light-in-the-dark","comments":0,"created":"2025-04-10T16:12:18Z","files":[],"files-timestamp":0,"id":414574,"love":4,"love-timestamp":"2025-04-10T17:49:29Z","meta":[],"modified":"2025-04-10T17:49:29Z","name":"How I came up with the idea for my game.","node-timestamp":"2025-04-10T16:30:09Z","parent":409529,"parents":[1,5,9,406845,409529],"path":"\/events\/ludum-dare\/57\/light-in-the-dark\/how-i-came-up-with-the-idea-for-my-game","published":"2025-04-10T16:29:57Z","scope":"public","slug":"how-i-came-up-with-the-idea-for-my-game","subsubtype":"","subtype":"","type":"post","version":1308439},"node_metadata":{"n_key":"414574","n_urlkey":"451000","n_parent":"409529","n_path":"\/events\/ludum-dare\/57\/light-in-the-dark\/how-i-came-up-with-the-idea-for-my-game","n_slug":"how-i-came-up-with-the-idea-for-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"395838","n_created":"1744301538","n_modified":"1744307369","n_version":"1308439","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/light-in-the-dark\/how-i-came-up-with-the-idea-for-my-game","text":"![Untitled-2.png](\/\/\/raw\/e3a\/06\/z\/6be63.png)  \nHello! Congratulations to everyone who participated in the jam.  \nI want to share how I came up with the idea for the game.  \n\nBefore the jam, I decided to get some sleep. I voted for the jam theme and went to bed. Different thoughts about what kind of game I wanted to make kept popping into my head.\nThe only requirement I had was simple controls\u2014all actions had to be done with the mouse.\nI couldn\u2019t fall asleep for about 4 hours, thinking about what kind of game I wanted to make.\nI decided to latch onto this very moment\u2014\"pre-sleep contemplation\"\u2014and build a game around this part of our lives.\nBut I only settled on the setting and the general message of the game at that point.  \n\nWhen I woke up and saw the theme, I had to figure out the gameplay. I thought about which mechanics I\u2019ve wanted to implement for a long time and which games I could reference.  \n1. Dungeon Crawler (I\u2019d been playing Wizardry for the past month)  \n2. Undertale (I\u2019ve long wanted to pay tribute to a game I loved as a kid)  \n\nIf we\u2019re talking about whether I\u2019m satisfied with the result... it\u2019s more \"no\" than \"yes.\" I managed to implement about 40% of what I had planned.  \nWhy did it turn out this way? Lack of preparation. Take the controls, for example\u2014I knew what they would be and could have prepared the scripts in advance.  \n\nI\u2019m glad I was able to add the main ending\u2014I would have liked to add more gameplay. But the jam is over, and the game will remain as it is. During development, I thought that I\u2019d be happy if at least someone appreciated the game\u2019s overall message.  \n\nThanks!\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/57\/light-in-the-dark","title":"How I came up with the idea for my game.","wayback_source":[]}