Too deep
This was my first time participating in Ludum Dare gamejam (COMPO). This is not the first game I worked on, however before I was only acting as an artist/ideasguy and the jams i participated in were 2 week long. What an adventure LD is! I've learned a lot, accomplished a finished working games alone in just 48 hours, recorded sounds of my microwave to create ambience did many other fun things I havn't done before. My only regret is I didnt join LD earlier, but better late than never!

I took inspiration from game such as Iron Lung and Barotrauma, wanted recreate the dread of being locked in a tight space deep under the surface of an ocean, with nowhere to escape, just as things start to go wrong. While I didn't have time to implement everything I wanted to, I am still pretty happy with the result. If you havn't yet, you can give it a try and leave much appreciated feedback:
https://ldjam.com/events/ludum-dare/57/grip-of-the-abyss
chuckles I am in danger