{"author_link":"\/users\/indiealesha","author_name":"Indiealesha","author_uid":"indiealesha","comments":[],"epoch":1744187399,"event":"LD57","format":"md","ldjam_node_id":414285,"likes":6,"metadata":{"p_key":"211029","p_author":"Indiealesha","p_authorkey":"1411712","p_urlkey":"450829","p_title":"Game Dev Secrets","p_cat":"LDJam ","p_event":"LD57","p_time":"1744187399","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1411712","us_name":"Indiealesha","us_username":"indiealesha","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":1,"author":411712,"body":"![0.png](\/\/\/raw\/048\/46\/z\/6ba86.png)\n\nI decided to share how I arrived at the final version of the game.\n\nThe Idea:\n\nI struggled for a long time, thinking the theme was too weird and that I wouldn\u2019t come up with anything. And it\u2019s true\u2014after three hours, the only idea I had was a swimmer digging through dirt with his bare hands. Honestly, I wasn\u2019t unhappy with the idea, just frustrated that I didn\u2019t have multiple options to choose from... Oh well. I immediately imagined a lot of blood and the vibe of those old Flash games from 2008-2010. And I thought, Hey, this could actually be fun.\n\nGraphics:\n\nSince time was limited and I didn\u2019t want to use AI, I went for a simple art style that matched the absurdity of the concept. I think the visuals turned out pretty good... but that\u2019s just my opinion, lol.\n\nAt first, I sketched the main character with different arms, then redrew everything piece by piece\u2014so the style ended up inconsistent.\n\n![\u043f\u0435\u0440\u0441\u044b.png](\/\/\/raw\/048\/46\/z\/6ba87.png)\n\n![3.png](\/\/\/raw\/048\/46\/z\/6ba88.png)\n\nHumor:\n\nAt some point, I realized that coding and game design would take too much time, and I got into game dev mostly to draw. So I decided to focus all my effort on humor and visuals. Honestly, those random news channel cutscenes came to me by accident, but they ended up creating the game\u2019s fun atmosphere. Although, the death screen in a hospital room with sad music also makes you smile in a weird way.\n\n![5f.png](\/\/\/raw\/048\/46\/z\/6ba89.png)\n![12.png](\/\/\/raw\/048\/46\/z\/6ba8a.png)\n![13.png](\/\/\/raw\/048\/46\/z\/6ba8b.png)\n![412.png](\/\/\/raw\/048\/46\/z\/6ba8c.png)\n\nGame Design:\n\nWhen I first came up with the idea, I considered making it a standard mining game. But that wouldn\u2019t have been funny\u2014just another clone. Yeah, the game lacks mechanics now, and that\u2019s a downside. But within the time limit, I wouldn\u2019t have been able to polish them well anyway. Instead, I focused on art and humor. I think it\u2019s important to play to your strengths.\n\nCode:\n\nI made everything in Construct 3. While playing other Ludum Dare games, I mostly saw Godot and Unity... Where are my fellow Construct devs? Am I the only one? :)\n\nFinal Thoughts:\n\nThat\u2019s about it. Unfortunately, because of the blood, I can\u2019t really publish this anywhere else, so I won\u2019t be polishing it further. But I really enjoyed making a game from scratch with my own characters instead of cloning popular mobile titles just to cash in on the web market (what can I say, a guy\u2019s gotta eat). Maybe I\u2019ll participate in Ludum Dare more often now.\n\nActually, my first game was made in a team four years ago\u2014also for Ludum Dare\u2014but I lost that account, and I was just the artist back then.\n\nAnyway, thanks to the organizers\u2014it was awesome!\n\nBy the way, here\u2019s the game:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/57\/record-depth","comments":0,"created":"2025-04-09T08:09:43Z","files":[],"files-timestamp":0,"id":414285,"love":6,"love-timestamp":"2025-04-09T16:11:43Z","meta":[],"modified":"2025-04-09T16:11:43Z","name":"Game Dev Secrets","node-timestamp":"2025-04-09T08:30:53Z","parent":411713,"parents":[1,5,9,406845,411713],"path":"\/events\/ludum-dare\/57\/record-depth\/game-dev-secrets","published":"2025-04-09T08:29:59Z","scope":"public","slug":"game-dev-secrets","subsubtype":"","subtype":"","type":"post","version":1306562},"node_metadata":{"n_key":"414285","n_urlkey":"450829","n_parent":"411713","n_path":"\/events\/ludum-dare\/57\/record-depth\/game-dev-secrets","n_slug":"game-dev-secrets","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"411712","n_created":"1744186183","n_modified":"1744215103","n_version":"1306562","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/record-depth\/game-dev-secrets","text":"![0.png](\/\/\/raw\/048\/46\/z\/6ba86.png)\n\nI decided to share how I arrived at the final version of the game.\n\nThe Idea:\n\nI struggled for a long time, thinking the theme was too weird and that I wouldn\u2019t come up with anything. And it\u2019s true\u2014after three hours, the only idea I had was a swimmer digging through dirt with his bare hands. Honestly, I wasn\u2019t unhappy with the idea, just frustrated that I didn\u2019t have multiple options to choose from... Oh well. I immediately imagined a lot of blood and the vibe of those old Flash games from 2008-2010. And I thought, Hey, this could actually be fun.\n\nGraphics:\n\nSince time was limited and I didn\u2019t want to use AI, I went for a simple art style that matched the absurdity of the concept. I think the visuals turned out pretty good... but that\u2019s just my opinion, lol.\n\nAt first, I sketched the main character with different arms, then redrew everything piece by piece\u2014so the style ended up inconsistent.\n\n![\u043f\u0435\u0440\u0441\u044b.png](\/\/\/raw\/048\/46\/z\/6ba87.png)\n\n![3.png](\/\/\/raw\/048\/46\/z\/6ba88.png)\n\nHumor:\n\nAt some point, I realized that coding and game design would take too much time, and I got into game dev mostly to draw. So I decided to focus all my effort on humor and visuals. Honestly, those random news channel cutscenes came to me by accident, but they ended up creating the game\u2019s fun atmosphere. Although, the death screen in a hospital room with sad music also makes you smile in a weird way.\n\n![5f.png](\/\/\/raw\/048\/46\/z\/6ba89.png)\n![12.png](\/\/\/raw\/048\/46\/z\/6ba8a.png)\n![13.png](\/\/\/raw\/048\/46\/z\/6ba8b.png)\n![412.png](\/\/\/raw\/048\/46\/z\/6ba8c.png)\n\nGame Design:\n\nWhen I first came up with the idea, I considered making it a standard mining game. But that wouldn\u2019t have been funny\u2014just another clone. Yeah, the game lacks mechanics now, and that\u2019s a downside. But within the time limit, I wouldn\u2019t have been able to polish them well anyway. Instead, I focused on art and humor. I think it\u2019s important to play to your strengths.\n\nCode:\n\nI made everything in Construct 3. While playing other Ludum Dare games, I mostly saw Godot and Unity... Where are my fellow Construct devs? Am I the only one? :)\n\nFinal Thoughts:\n\nThat\u2019s about it. Unfortunately, because of the blood, I can\u2019t really publish this anywhere else, so I won\u2019t be polishing it further. But I really enjoyed making a game from scratch with my own characters instead of cloning popular mobile titles just to cash in on the web market (what can I say, a guy\u2019s gotta eat). Maybe I\u2019ll participate in Ludum Dare more often now.\n\nActually, my first game was made in a team four years ago\u2014also for Ludum Dare\u2014but I lost that account, and I was just the artist back then.\n\nAnyway, thanks to the organizers\u2014it was awesome!\n\nBy the way, here\u2019s the game:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/57\/record-depth","title":"Game Dev Secrets","wayback_source":[]}