{"author_link":"\/users\/leorean","author_name":"leorean","author_uid":"leorean","comments":[],"epoch":1744137021,"event":"LD57","format":"md","ldjam_node_id":414120,"likes":6,"metadata":{"p_key":"210938","p_author":"leorean","p_authorkey":"1133940","p_urlkey":"450738","p_title":"The Journey of Development","p_cat":"LDJam ","p_event":"LD57","p_time":"1744137021","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1133940","us_name":"leorean","us_username":"leorean","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":1,"author":133940,"body":"I am a long-time GameMaker hobbyist, therefore I decided to keep developing in GameMaker studio for development speed reasons, while trying to keep somewhat close to the pico-8 look & feel, because I admire the pico-8 games. So I thought \"Hey, what can one do on a 128x128 canvas? And how do I include it with the theme 'Depths'?\"\n\n![title.png](\/\/\/raw\/43b\/02\/z\/6b7cb.png)\n\nSo I thought, \"depths\" can mean two things: the literal depth of the map\/world (hence, the underground pyramid), but also \"depth\" as in: there is more dimension to what you see & interact with.\n\nThis led to an idea (word-for-word in my design document):\n\n\"_You carry a crystal, and the camera follows that crystal. If you fall, you come out of the top of the screen again_\"\n\nThis way, the level itself would gain a whole dimension of depth, because just changing the camera position, the possibilities would change completely.\n\nAnd by quickly hacking things together (as I usually do), I went from this...\n![gif_2025_4_5_19_26_25.gif](\/\/\/raw\/43b\/02\/z\/6b7b5.gif)\n...to this...\n![gif_2025_4_6_5_11_39.gif](\/\/\/raw\/43b\/02\/z\/6b7b7.gif)\n...to this!\n![gif_2025_4_7_15_25_16.gif](\/\/\/raw\/43b\/02\/z\/6b7ba.gif)\n\nThat's _my_ thought process. How did _you_ come up with your ideas & designs?\n\n(If you like, have a look at [DYAMID](https:\/\/ldjam.com\/events\/ludum-dare\/57\/dyamid))\n","comments":1,"comments-timestamp":"2025-04-08T18:48:51Z","created":"2025-04-08T18:02:08Z","files":[],"files-timestamp":0,"id":414120,"love":6,"love-timestamp":"2025-04-09T05:19:56Z","meta":[],"modified":"2025-04-09T05:19:56Z","name":"The Journey of Development","node-timestamp":"2025-04-08T18:30:21Z","parent":408669,"parents":[1,5,9,406845,408669],"path":"\/events\/ludum-dare\/57\/dyamid\/the-journey-of-development","published":"2025-04-08T18:30:21Z","scope":"public","slug":"the-journey-of-development","subsubtype":"","subtype":"","type":"post","version":1305262},"node_metadata":{"n_key":"414120","n_urlkey":"450738","n_parent":"408669","n_path":"\/events\/ludum-dare\/57\/dyamid\/the-journey-of-development","n_slug":"the-journey-of-development","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"133940","n_created":"1744135328","n_modified":"1744175996","n_version":"1305262","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/dyamid\/the-journey-of-development","text":"I am a long-time GameMaker hobbyist, therefore I decided to keep developing in GameMaker studio for development speed reasons, while trying to keep somewhat close to the pico-8 look & feel, because I admire the pico-8 games. So I thought \"Hey, what can one do on a 128x128 canvas? And how do I include it with the theme 'Depths'?\"\n\n![title.png](\/\/\/raw\/43b\/02\/z\/6b7cb.png)\n\nSo I thought, \"depths\" can mean two things: the literal depth of the map\/world (hence, the underground pyramid), but also \"depth\" as in: there is more dimension to what you see & interact with.\n\nThis led to an idea (word-for-word in my design document):\n\n\"_You carry a crystal, and the camera follows that crystal. If you fall, you come out of the top of the screen again_\"\n\nThis way, the level itself would gain a whole dimension of depth, because just changing the camera position, the possibilities would change completely.\n\nAnd by quickly hacking things together (as I usually do), I went from this...\n![gif_2025_4_5_19_26_25.gif](\/\/\/raw\/43b\/02\/z\/6b7b5.gif)\n...to this...\n![gif_2025_4_6_5_11_39.gif](\/\/\/raw\/43b\/02\/z\/6b7b7.gif)\n...to this!\n![gif_2025_4_7_15_25_16.gif](\/\/\/raw\/43b\/02\/z\/6b7ba.gif)\n\nThat's _my_ thought process. How did _you_ come up with your ideas & designs?\n\n(If you like, have a look at [DYAMID](https:\/\/ldjam.com\/events\/ludum-dare\/57\/dyamid))\n","title":"The Journey of Development","wayback_source":[]}