{"author_name":"LeftRight92","cat":"LD #32","comments":[{"author_name":"nwestninja","time":"April 14, 2015 5:42 am","epoch":1429008120,"text":"Hey Guys,","spam":"N"}],"epoch":1429006800,"likes":2,"metadata":{"p_key":"21057","p_author":"LeftRight92","p_authorkey":"38834","p_urlkey":"56401","p_title":"(A slightly belated) I\u2019m in!","p_cat":"LD #32","p_event":"LD32","p_time":"1429006800","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"38834","us_name":"LeftRight92","us_username":"\/author\/leftright92\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Hi folks,<\/p>\n <p>It&#8217;s that time again and, after foregoing the previous LD, I&#8217;m in for this one. My weapons of choice are the usual:<\/p>\n <ul>\n <li><strong>Unity<\/strong>, with\u00a0<strong>MonoDevelop<\/strong>, writing in C# (because you&#8217;re doing it wrong if you&#8217;re doing it in JavaScript)<\/li>\n <li>Graphics will be 2D, using a mixture of\u00a0<strong>Paint.NET\u00a0<\/strong>and the lovely\u00a0<strong>PyxelEdit<\/strong>.<\/li>\n <li>As for sound, I&#8217;m sure I&#8217;ll find something relatively appropriate,\u00a0<strong>sfxr<\/strong> is always handy, but I&#8217;d like to try and stretch my creative legs a bit more here.<\/li>\n <\/ul>\n <p>Also, I&#8217;m helping to host a small real world gathering for members of our university game dev society, so there will be two things to juggle! Given this will only be my second LD, I think I&#8217;ve got quite the challenge ahead of me.<\/p>\n <p>Here&#8217;s hoping it goes well and best of luck to everyone else!<\/p>\n <p>&nbsp;<\/p>\n <p>LR92<\/p>","time":"April 14th, 2015 5:20 am","title":"(A slightly belated) I\u2019m in!"}