Rough start
Very rough start for me. I woke up in the night to see the theme (LD starts at 3 am for me) and felt uninspired. Went back to sleep, but no idea came to me in a dream. This is the third jam I do that has a "deepth" theme, after LD48 and a smaller jam from a discord I hang in. It's getting hard to be original at this point, especially when you want to avoid the Downwell likes and other common tropes.
In the morning, it took me several hours to find an idea, largely based on one I had for the Plant the seed theme. Basically a flower that would grow over time, even when the user don't use the game, and that you have to take care of. The depths twist would be that you'd also see the roots and have to take care of it, as "depth" of gameplay. Yeah, not very in theme, I know.

So I tried to make something of it ; but it felt like it was too far of the theme, and I struggled to much to animate a 2D skeleton to make flowers moving naturally. I quickly felt like I shouldn't go with it. While going to eat with family, I had a minesweeper idea. Basically a 3D one taking account not of 2, but 3 axis, to make minesweepers go in depths. "Meh, definitely going to be something you'll see a lot this LD..." I told to myself. "...but it's not like I got many other ideas". I also realised I'd have to learn quite a few things to do it, which is the reason I do this jam in the first place ; to learn something from it.
So I might go on with this. I've never done a minesweeper and from what I understand, it's actually a bit harder to do than it seems ; hope It'll go alright. The challenges for me will be : - To make a 3D simple game ; - To make a minesweeper ; - To make a good scoring system with it.


Let's hope I finish this one !