{"author_name":"AlexDJones","cat":"LD #32","comments":[],"epoch":1429054320,"likes":2,"metadata":{"p_key":"21002","p_author":"AlexDJones","p_authorkey":"41178","p_urlkey":"56344","p_title":"We\u2019re in!","p_cat":"LD #32","p_event":"LD32","p_time":"1429054320","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"41178","us_name":"AlexDJones","us_username":"alexdjones","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>This will be my second Ludum Dare, my first being #30. Whereas last time I was joined by my good friend Sandy Gardner, who came on as an artist, I&#8217;m joined this time by <strong>Alan O&#8217;Brien<\/strong>, who&#8217;s going to be taking charge of the coding side (thank\u00a0<em>God<\/em>) whilst I&#8217;ll be doing the writing. Not sure what we&#8217;re doing for graphics, but it&#8217;s not such a huge issue that we can&#8217;t cross that bridge when we come to it.<\/p>\n <p>We&#8217;re entering the 72 hour Jam, and we&#8217;re using:<\/p>\n <p>&#8211; Unity or Unreal<br \/>\n &#8211; Twine (for planning writing\/gameflow)<br \/>\n &#8211; Photoshop<br \/>\n &#8211; Maybe bfxr, maybe not?<\/p>\n <p>I&#8217;ve got a good feeling about this<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/tumblr_mhagnkouRv1r3i7aho1_250.gif\"><img class=\"alignnone size-full wp-image-438832\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/tumblr_mhagnkouRv1r3i7aho1_250.gif\" alt=\"tumblr_mhagnkouRv1r3i7aho1_250\" width=\"245\" height=\"200\" \/><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld32\/\" rel=\"tag\">ld32<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/werein\/\" rel=\"tag\">werein<\/a><\/p>","time":"April 14th, 2015 6:32 pm","title":"We\u2019re in!"}