{"author_link":"\/users\/hernandack","author_name":"hernandack","author_uid":"hernandack","comments":[],"epoch":1743836483,"event":"LD57","format":"md","ldjam_node_id":411415,"likes":3,"metadata":{"p_key":"209979","p_author":"hernandack","p_authorkey":"1146406","p_urlkey":"449236","p_title":"Sketch Level Design","p_cat":"LDJam ","p_event":"LD57","p_time":"1743836483","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1146406","us_name":"hernandack","us_username":"hernandack","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":1,"author":146406,"body":"Everything started by Greyboxing and a sketch of how the levels will be (just sketch to give better planning on the end product). So this is a sketch for the first level of my survival horror first person view using Godot. I don't want to use depths as a physical theme, so instead I come up with psychological mental depths from perspective of Rock Band member. Well, just hope that it gonna work, at least the skeleton of the game first.\n\n![Screenshot_2.jpg](\/\/\/raw\/6eb\/32\/z\/696ce.jpg)","comments":0,"created":"2025-04-05T06:55:27Z","files":[],"files-timestamp":0,"id":411415,"love":3,"love-timestamp":"2025-04-05T11:57:12Z","meta":[],"modified":"2025-04-05T11:57:12Z","name":"Sketch Level Design","node-timestamp":"2025-04-05T07:01:23Z","parent":410029,"parents":[1,5,9,406845,410029],"path":"\/events\/ludum-dare\/57\/midnight-amplifier\/sketch-level-design","published":"2025-04-05T07:01:23Z","scope":"public","slug":"sketch-level-design","subsubtype":"","subtype":"","type":"post","version":1287051},"node_metadata":{"n_key":"411415","n_urlkey":"449236","n_parent":"410029","n_path":"\/events\/ludum-dare\/57\/midnight-amplifier\/sketch-level-design","n_slug":"sketch-level-design","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"146406","n_created":"1743836127","n_modified":"1743854232","n_version":"1287051","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/midnight-amplifier\/sketch-level-design","text":"Everything started by Greyboxing and a sketch of how the levels will be (just sketch to give better planning on the end product). So this is a sketch for the first level of my survival horror first person view using Godot. I don't want to use depths as a physical theme, so instead I come up with psychological mental depths from perspective of Rock Band member. Well, just hope that it gonna work, at least the skeleton of the game first.\n\n![Screenshot_2.jpg](\/\/\/raw\/6eb\/32\/z\/696ce.jpg)","title":"Sketch Level Design","wayback_source":[]}