We're in!
Woohoo!
The whole chocolat-endive team is once again ready for a new LD jam! And by "whole team", I really mean two people:
- Bouteille, the code writer, who can also help with graphics (especially, if we make a 3D game, she’s the specialist).
- Zhao (me), ready to make some music, graphical assets, make coffee, and help with game design.
We're super excited, and can't wait to have fun trying to make a game in 3 days.
We don't have enough food, so I'll have to go out tomorrow and miss a part of the event. Also I'm super exhausted because of allergies, so this jam may prove a little challenging. But the challenge is what makes this kind of event interesting.
As usual, some photos of our setup. My workstatin:

Bouteille's setup:

And my music setup (sorry for the awful picture quality):

We don't intend to change our worflow, so here are our tools:
- The wonderful Godot engine
- Krita and Gimp for 2d
- Blender and maybe Magicavoxel for 3d (if we make some 3d stuff, it’s been a long time!)
- Synths and stuff (a gameboy? maybe a flute? some field recording? i don’t know, we’ll see) for music
Ludum Dare is always something special for us, and we are sooooo happy this event hasn't been cancelled (thank you @pov for your work on this thing. I really hope everbody will enjoy this LD, and I can't wait to see what you're all going to do.
Good luck, have fun, and don't forget to have some sleep.