{"author_link":"\/users\/thoastbot","author_name":"Thoastbot","author_uid":"thoastbot","comments":[],"epoch":1742662489,"event":"LD57","format":"md","ldjam_node_id":407477,"likes":7,"metadata":{"p_key":"209582","p_author":"Thoastbot","p_authorkey":"1240032","p_urlkey":"448120","p_title":"I'm in!","p_cat":"LDJam ","p_event":"LD57","p_time":"1742662489","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1240032","us_name":"Thoastbot","us_username":"thoastbot","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":4,"author":240032,"body":"Just two more weeks till LD57!!!\nIn it for the 9th time and as hyped as ever!\n\nMy main goal this time is to improve my sprites. Last time, I went with generated images, but that just felt wrong.\nI want to get a stable basic game running within the first 24 hours, then focus on sprites until I'm satisfied before extending the game. I also want to put more effort into my UI\u2014too often, I get so caught up in the gameplay that I end up with a rushed and messy tutorial, menu and\/or start screen.\n\nWell, at least that's the plan. Knowing myself, I'll probably deep dive into gameplay coding again and struggle with all of the above as always. XD\n\n**On that note \u2014 how do you all feel about games without UI (as in menu\/startscreen ect. not gameplay UI)? Do you only rate the game itself, or do you consider UI a core part of a good LD entry?**\n\n---\n\nMy Theme Suggestions\n\n- Rules\n- Combination","comments":8,"comments-timestamp":"2025-03-25T10:01:37Z","created":"2025-03-22T16:34:37Z","files":[],"files-timestamp":0,"id":407477,"love":7,"love-timestamp":"2025-03-25T06:49:49Z","meta":[],"modified":"2025-03-25T10:01:37Z","name":"I'm in!","node-timestamp":"2025-03-22T17:01:17Z","parent":407476,"parents":[1,5,9,406845,407476],"path":"\/events\/ludum-dare\/57\/deep-dish-pizzagram\/im-in","published":"2025-03-22T16:54:49Z","scope":"public","slug":"im-in","subsubtype":"","subtype":"","type":"post","version":1280981},"node_metadata":{"n_key":"407477","n_urlkey":"448120","n_parent":"407476","n_path":"\/events\/ludum-dare\/57\/deep-dish-pizzagram\/im-in","n_slug":"im-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"240032","n_created":"1742661277","n_modified":"1742896897","n_version":"1280981","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/deep-dish-pizzagram\/im-in","text":"Just two more weeks till LD57!!!\nIn it for the 9th time and as hyped as ever!\n\nMy main goal this time is to improve my sprites. Last time, I went with generated images, but that just felt wrong.\nI want to get a stable basic game running within the first 24 hours, then focus on sprites until I'm satisfied before extending the game. I also want to put more effort into my UI\u2014too often, I get so caught up in the gameplay that I end up with a rushed and messy tutorial, menu and\/or start screen.\n\nWell, at least that's the plan. Knowing myself, I'll probably deep dive into gameplay coding again and struggle with all of the above as always. XD\n\n**On that note \u2014 how do you all feel about games without UI (as in menu\/startscreen ect. not gameplay UI)? Do you only rate the game itself, or do you consider UI a core part of a good LD entry?**\n\n---\n\nMy Theme Suggestions\n\n- Rules\n- Combination","title":"I'm in!","wayback_source":[]}