{"author_name":"Ampera","cat":"LD #32","comments":[{"author_name":"Horsed","time":"April 15, 2015 3:54 pm","epoch":1429131240,"text":"A Doom mod sounds awesome. Where will you be streaming?","spam":"N"}],"epoch":1429128480,"likes":0,"metadata":{"p_key":"20930","p_author":"Ampera","p_authorkey":"38557","p_urlkey":"56272","p_title":"I\u2019m In, Picking my weapons of choice.","p_cat":"LD #32","p_event":"LD32","p_time":"1429128480","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"38557","us_name":"Ampera","us_username":"ampera","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Finally got this damn posting thing to work.<\/p>\n <p>My strategy this time is to have two different platforms. One for 2D games, another for 3D.<\/p>\n <p>For 2D my plan is to use GIMP 2 with Construct 2.<\/p>\n <p>For 3D, I&#8217;ve gotten creative. My plan is to make a doom mod. I&#8217;ll be using IWAD editors like XWE and SLADE to implant files and models into a stripped Doom (Or freedoom) IWAD. Then I can use Doom Builder 2 to build and script levels using the textures I implanted into XWE. Due to the low resolution graphics, I decided to use something a bit old (If I still have the disk laying around that is). I plan on using Visual Studio 2003 for all graphical design, due to it&#8217;s decent bitmap editor.<\/p>\n <p>Everything will be done in a Windows XP or 2000 or 98 (Or 2000 AND 98) Virtual Machine, to allow for livestreaming and full compatibility with my IWAD editors, and doom it&#8217;s self.<\/p>","time":"April 15th, 2015 3:08 pm","title":"I\u2019m In, Picking my weapons of choice."}