{"author_link":"\/users\/she-wrote","author_name":"She Wrote","author_uid":"she-wrote","comments":[],"epoch":1729269283,"event":"LD56","format":"md","ldjam_node_id":406202,"likes":7,"metadata":{"p_key":"209267","p_author":"She Wrote","p_authorkey":"1234926","p_urlkey":"447642","p_title":"Version 1.25 is out!! NOW LESS BORING!!","p_cat":"LDJam ","p_event":"LD56","p_time":"1729269283","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1234926","us_name":"She Wrote","us_username":"she-wrote","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":4,"author":234926,"body":"\n![45yw4256h.png](\/\/\/raw\/ea5\/93\/z\/68bc5.png)\n\n\n![Desktop-2024.10.07---13.48.50.01.gif](\/\/\/raw\/ea5\/93\/z\/68f21.gif)\n\n![9.png](\/\/\/raw\/ea5\/93\/z\/68bb3.png)\n\n![11111111111.png](\/\/\/raw\/ea5\/93\/z\/68ea6.png)\n\nThere were few complaints in the feedback; one of them was that the game could feel a bit slow. To address this, I\u2019ve added new, more practical controls, and more control improvements are on the way. I\u2019ve also made some tweaks to difficulty and balance, though I\u2019m unsure if that\u2019s a good thing, it might affect the game's lighthearted feel, which is one of its charms. I might change it in the future. I also made a variety of small adjustments.\n\n\n1.25 - The sound when enemy bullets hit the monster was changed\n\n1.25 - You can now hold the left mouse button to pick multiple pixels at once\n\n1.25 - You can now use the scroll wheel to reposition black pixels\n\n1.25 - There is now a pixel counter on the screen showing how many pixels your monster currently has\n\n1.25 - You now receive one black pixel for every four colorful pixels placed\n\n1.25 - Black pixels are destroyed when they hit and destroy enemies\n\n1.25 - You can now hold the left mouse button to place multiple pixels at once on your monster\n\n1.25 - Changed cursor appearance\n\n1.25 - Your monster loses pixels when they come into contact with enemies\n\n## This is a windows only game:\n\n# [Version 1.25: NOW LESS BORING!!](https:\/\/files.jam.host\/uploads\/$395572\/Moldable_Monster_of_Mine_1.25.zip) ~ \n## [Compo Version](https:\/\/files.jam.host\/uploads\/$395572\/Moldable_Monster_of_Mine_COMPO_BUGFIXES___.zip) ~ [Itch.io](https:\/\/shewrote.itch.io\/moldablemonsterofmine) ~ [Game Page](https:\/\/ldjam.com\/events\/ludum-dare\/56\/moldablemonsterofmine) ~\n\n\n\n\n","comments":1,"comments-timestamp":"2024-10-18T21:03:52Z","created":"2024-10-18T14:49:13Z","files":[],"files-timestamp":0,"id":406202,"love":7,"love-timestamp":"2024-10-20T12:26:09Z","meta":[],"modified":"2024-10-20T12:26:09Z","name":"Version 1.25 is out!! NOW LESS BORING!!","node-timestamp":"2024-10-18T18:07:09Z","parent":395572,"parents":[1,5,9,395186,395572],"path":"\/events\/ludum-dare\/56\/moldablemonsterofmine\/version-1-25-is-out-now-less-boring","published":"2024-10-18T16:34:43Z","scope":"public","slug":"version-1-25-is-out-now-less-boring","subsubtype":"","subtype":"","type":"post","version":1277488},"node_metadata":{"n_key":"406202","n_urlkey":"447642","n_parent":"395572","n_path":"\/events\/ludum-dare\/56\/moldablemonsterofmine\/version-1-25-is-out-now-less-boring","n_slug":"version-1-25-is-out-now-less-bor","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"234926","n_created":"1729262953","n_modified":"1729427169","n_version":"1277488","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/moldablemonsterofmine\/version-1-25-is-out-now-less-boring","text":"\n![45yw4256h.png](\/\/\/raw\/ea5\/93\/z\/68bc5.png)\n\n\n![Desktop-2024.10.07---13.48.50.01.gif](\/\/\/raw\/ea5\/93\/z\/68f21.gif)\n\n![9.png](\/\/\/raw\/ea5\/93\/z\/68bb3.png)\n\n![11111111111.png](\/\/\/raw\/ea5\/93\/z\/68ea6.png)\n\nThere were few complaints in the feedback; one of them was that the game could feel a bit slow. To address this, I\u2019ve added new, more practical controls, and more control improvements are on the way. I\u2019ve also made some tweaks to difficulty and balance, though I\u2019m unsure if that\u2019s a good thing, it might affect the game's lighthearted feel, which is one of its charms. I might change it in the future. I also made a variety of small adjustments.\n\n\n1.25 - The sound when enemy bullets hit the monster was changed\n\n1.25 - You can now hold the left mouse button to pick multiple pixels at once\n\n1.25 - You can now use the scroll wheel to reposition black pixels\n\n1.25 - There is now a pixel counter on the screen showing how many pixels your monster currently has\n\n1.25 - You now receive one black pixel for every four colorful pixels placed\n\n1.25 - Black pixels are destroyed when they hit and destroy enemies\n\n1.25 - You can now hold the left mouse button to place multiple pixels at once on your monster\n\n1.25 - Changed cursor appearance\n\n1.25 - Your monster loses pixels when they come into contact with enemies\n\n## This is a windows only game:\n\n# [Version 1.25: NOW LESS BORING!!](https:\/\/files.jam.host\/uploads\/$395572\/Moldable_Monster_of_Mine_1.25.zip) ~ \n## [Compo Version](https:\/\/files.jam.host\/uploads\/$395572\/Moldable_Monster_of_Mine_COMPO_BUGFIXES___.zip) ~ [Itch.io](https:\/\/shewrote.itch.io\/moldablemonsterofmine) ~ [Game Page](https:\/\/ldjam.com\/events\/ludum-dare\/56\/moldablemonsterofmine) ~\n\n\n\n\n","title":"Version 1.25 is out!! NOW LESS BORING!!","wayback_source":[]}